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audio/internal/readerdriver: unqueuedBufs should be reset when the player is reused later
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@ -517,6 +517,8 @@ func (p *playerImpl) closeForReuse() error {
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func (p *playerImpl) closeImpl(reuseLater bool) error {
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if p.audioQueue != nil {
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// Even if reuseLater is true, AudioQueuePause is not efficent for reusing.
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// AudioQueueStart takes long if the AudioQueueStop is not called.
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if osstatus := C.AudioQueueStop(p.audioQueue, C.true); osstatus != C.noErr && p.err != nil {
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// setErrorImpl calls closeImpl. Do not call this.
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p.err = fmt.Errorf("readerdriver: AudioQueueStop failed: %d", osstatus)
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@ -527,12 +529,14 @@ func (p *playerImpl) closeImpl(reuseLater bool) error {
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thePlayers.remove(p.audioQueue)
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p.audioQueue = nil
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}
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// When reuseLater is true, this playerImpl can be reused later even though the AudioQueue is removed.
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if reuseLater {
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p.state = playerPaused
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p.buf = p.buf[:0]
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p.eof = false
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} else {
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p.unqueuedBufs = nil
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} else {
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p.state = playerClosed
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}
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p.cond.Signal()
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