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ebiten: Add more tests (ShaderUnmatchedArgs)
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@ -1191,6 +1191,53 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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Foo(1)
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Foo(1)
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return position
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return position
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}
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Foo(x float) {
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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Foo()
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return position
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Foo(x, y float) {
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}
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func Bar() (float, float, float) {
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return 0, 1
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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Foo(Bar())
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return position
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Foo(x, y, z float) {
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}
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func Bar() (float, float) {
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return 0, 1
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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Foo(Bar())
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return position
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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}
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}
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