mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
c032d61f93
commit
d9c54bc0d0
@ -211,7 +211,7 @@ func (cs *compileState) parse(f *ast.File) {
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continue
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continue
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}
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}
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inParams, outParams := cs.parseFuncParams(fd)
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inParams, outParams := cs.parseFuncParams(&cs.global, fd)
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var inT, outT []shaderir.Type
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var inT, outT []shaderir.Type
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for _, v := range inParams {
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for _, v := range inParams {
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inT = append(inT, v.typ)
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inT = append(inT, v.typ)
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@ -260,7 +260,7 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool)
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// TODO: Parse other types
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// TODO: Parse other types
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for _, s := range d.Specs {
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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s := s.(*ast.TypeSpec)
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t := cs.parseType(s.Type)
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t := cs.parseType(b, s.Type)
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b.types = append(b.types, typ{
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b.types = append(b.types, typ{
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name: s.Name.Name,
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name: s.Name.Name,
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ir: t,
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ir: t,
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@ -269,7 +269,7 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool)
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case token.CONST:
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case token.CONST:
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for _, s := range d.Specs {
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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s := s.(*ast.ValueSpec)
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cs := cs.parseConstant(s)
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cs := cs.parseConstant(b, s)
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b.consts = append(b.consts, cs...)
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b.consts = append(b.consts, cs...)
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}
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}
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case token.VAR:
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case token.VAR:
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@ -385,7 +385,7 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
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var declt shaderir.Type
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var declt shaderir.Type
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if vs.Type != nil {
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if vs.Type != nil {
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declt = s.parseType(vs.Type)
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declt = s.parseType(block, vs.Type)
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}
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}
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var (
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var (
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@ -480,10 +480,10 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
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return vars, inits, stmts, true
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return vars, inits, stmts, true
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}
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}
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func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
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func (s *compileState) parseConstant(block *block, vs *ast.ValueSpec) []constant {
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var t shaderir.Type
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var t shaderir.Type
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if vs.Type != nil {
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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t = s.parseType(block, vs.Type)
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}
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}
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var cs []constant
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var cs []constant
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@ -497,9 +497,9 @@ func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
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return cs
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return cs
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}
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}
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func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
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func (cs *compileState) parseFuncParams(block *block, d *ast.FuncDecl) (in, out []variable) {
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for _, f := range d.Type.Params.List {
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for _, f := range d.Type.Params.List {
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t := cs.parseType(f.Type)
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t := cs.parseType(block, f.Type)
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for _, n := range f.Names {
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for _, n := range f.Names {
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in = append(in, variable{
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in = append(in, variable{
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name: n.Name,
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name: n.Name,
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@ -513,7 +513,7 @@ func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
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}
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}
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for _, f := range d.Type.Results.List {
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for _, f := range d.Type.Results.List {
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t := cs.parseType(f.Type)
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t := cs.parseType(block, f.Type)
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if len(f.Names) == 0 {
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if len(f.Names) == 0 {
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out = append(out, variable{
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out = append(out, variable{
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name: "",
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name: "",
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@ -541,7 +541,7 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool
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return function{}, false
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return function{}, false
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}
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}
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inParams, outParams := cs.parseFuncParams(d)
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inParams, outParams := cs.parseFuncParams(block, d)
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checkVaryings := func(vs []variable) {
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checkVaryings := func(vs []variable) {
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if len(cs.ir.Varyings) != len(vs) {
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if len(cs.ir.Varyings) != len(vs) {
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1
internal/shader/testdata/array.expected.vs
vendored
Normal file
1
internal/shader/testdata/array.expected.vs
vendored
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@ -0,0 +1 @@
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uniform vec2[4] U0;
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3
internal/shader/testdata/array.go
vendored
Normal file
3
internal/shader/testdata/array.go
vendored
Normal file
@ -0,0 +1,3 @@
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package main
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var Array [4]vec2
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@ -17,13 +17,12 @@ package shader
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import (
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import (
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"fmt"
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"fmt"
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"go/ast"
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"go/ast"
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gconstant "go/constant"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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)
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// TODO: What about array types?
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func (cs *compileState) parseType(block *block, expr ast.Expr) shaderir.Type {
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func (cs *compileState) parseType(expr ast.Expr) shaderir.Type {
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switch t := expr.(type) {
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switch t := expr.(type) {
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case *ast.Ident:
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case *ast.Ident:
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switch t.Name {
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switch t.Name {
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@ -49,6 +48,41 @@ func (cs *compileState) parseType(expr ast.Expr) shaderir.Type {
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cs.addError(t.Pos(), fmt.Sprintf("unexpected type: %s", t.Name))
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cs.addError(t.Pos(), fmt.Sprintf("unexpected type: %s", t.Name))
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return shaderir.Type{}
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return shaderir.Type{}
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}
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}
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case *ast.ArrayType:
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if t.Len == nil {
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cs.addError(t.Pos(), fmt.Sprintf("array length must be specified"))
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return shaderir.Type{}
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}
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// TODO: Parse ellipsis
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exprs, _, _, ok := cs.parseExpr(block, t.Len)
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if !ok {
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return shaderir.Type{}
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}
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if len(exprs) != 1 {
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cs.addError(t.Pos(), fmt.Sprintf("invalid length of array"))
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return shaderir.Type{}
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}
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if exprs[0].Type != shaderir.NumberExpr {
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cs.addError(t.Pos(), fmt.Sprintf("length of array must be a constant number"))
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return shaderir.Type{}
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}
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len, ok := gconstant.Int64Val(exprs[0].Const)
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if !ok {
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cs.addError(t.Pos(), fmt.Sprintf("length of array must be an integer"))
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return shaderir.Type{}
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}
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elm := cs.parseType(block, t.Elt)
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if elm.Main == shaderir.Array {
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cs.addError(t.Pos(), fmt.Sprintf("array of array is forbidden"))
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return shaderir.Type{}
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}
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return shaderir.Type{
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Main: shaderir.Array,
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Sub: []shaderir.Type{elm},
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Length: int(len),
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}
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case *ast.StructType:
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case *ast.StructType:
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cs.addError(t.Pos(), "struct is not implemented")
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cs.addError(t.Pos(), "struct is not implemented")
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return shaderir.Type{}
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return shaderir.Type{}
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@ -172,12 +172,10 @@ func (p *Program) glslType(t *Type) string {
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switch t.Main {
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switch t.Main {
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case None:
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case None:
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return "void"
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return "void"
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case Array:
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panic("not implemented")
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case Struct:
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case Struct:
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return p.structName(t)
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return p.structName(t)
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default:
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default:
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return t.Main.Glsl()
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return t.Glsl()
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}
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}
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}
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}
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@ -185,12 +183,10 @@ func (p *Program) glslVarDecl(t *Type, varname string) string {
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switch t.Main {
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switch t.Main {
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case None:
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case None:
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return "?(none)"
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return "?(none)"
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case Array:
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panic("not implemented")
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case Struct:
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case Struct:
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return fmt.Sprintf("%s %s", p.structName(t), varname)
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return fmt.Sprintf("%s %s", p.structName(t), varname)
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default:
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default:
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return fmt.Sprintf("%s %s", t.Main.Glsl(), varname)
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return fmt.Sprintf("%s %s", t.Glsl(), varname)
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}
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}
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}
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}
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@ -432,7 +428,7 @@ func (p *Program) glslBlock(topBlock, block *Block, level int, localVarIndex int
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op = fmt.Sprintf("?(unexpected op: %s)", string(s.ForOp))
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op = fmt.Sprintf("?(unexpected op: %s)", string(s.ForOp))
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}
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}
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t := s.ForVarType.Main
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t := s.ForVarType
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init := constantToNumberLiteral(ct, s.ForInit)
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init := constantToNumberLiteral(ct, s.ForInit)
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end := constantToNumberLiteral(ct, s.ForEnd)
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end := constantToNumberLiteral(ct, s.ForEnd)
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lines = append(lines, fmt.Sprintf("%sfor (%s %s = %s; %s %s %s; %s) {", idt, t.Glsl(), v, init, v, op, end, delta))
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lines = append(lines, fmt.Sprintf("%sfor (%s %s = %s; %s %s %s; %s) {", idt, t.Glsl(), v, init, v, op, end, delta))
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@ -85,6 +85,17 @@ func (t *Type) serialize() string {
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return t.String()
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return t.String()
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}
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}
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func (t *Type) Glsl() string {
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switch t.Main {
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case Array:
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return fmt.Sprintf("%s[%d]", t.Sub[0].Glsl(), t.Length)
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case Struct:
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panic("shaderir: a struct is not implemented")
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default:
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return t.Main.glsl()
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}
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}
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type BasicType int
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type BasicType int
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const (
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const (
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@ -102,7 +113,7 @@ const (
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Struct
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Struct
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)
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)
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func (t BasicType) Glsl() string {
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func (t BasicType) glsl() string {
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switch t {
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switch t {
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case None:
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case None:
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return "?(none)"
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return "?(none)"
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@ -125,7 +136,6 @@ func (t BasicType) Glsl() string {
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case Mat4:
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case Mat4:
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return "mat4"
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return "mat4"
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case Array:
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case Array:
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// First-class array is not available on GLSL ES 2.
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return "?(array)"
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return "?(array)"
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case Struct:
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case Struct:
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return "?(struct)"
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return "?(struct)"
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