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internal/graphicsdriver/opengl: Refactoring
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@ -225,9 +225,9 @@ func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderIm
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{
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{
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const idx = graphics.DestinationTextureSizeUniformVariableIndex
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const idx = graphics.DestinationTextureSizeUniformVariableIndex
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w, h := destination.framebufferSize()
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w, h := destination.framebufferSize()
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uniformVars[idx].name = "U0"
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uniformVars[idx].name = fmt.Sprintf("U%d", idx)
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uniformVars[idx].value = []float32{float32(w), float32(h)}
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uniformVars[idx].value = []float32{float32(w), float32(h)}
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uniformVars[idx].typ = shader.ir.Uniforms[0]
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uniformVars[idx].typ = shader.ir.Uniforms[idx]
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}
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}
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{
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{
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sizes := make([]float32, 2*len(srcIDs))
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sizes := make([]float32, 2*len(srcIDs))
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