mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
Remove ebiten.GameContext
This commit is contained in:
parent
2a8af24518
commit
da30a83491
14
ebiten.go
14
ebiten.go
@ -4,12 +4,6 @@ import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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// TODO: Remove this
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type GameContext interface {
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ScreenWidth() int
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ScreenHeight() int
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}
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type ScreenSizeUpdatedEvent struct {
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Width int
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Height int
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@ -20,17 +14,11 @@ type InputStateUpdatedEvent struct {
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Y int
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}
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type UIEvents interface {
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ScreenSizeUpdated() <-chan ScreenSizeUpdatedEvent
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}
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type UI interface {
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PollEvents()
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InitTextures(func(graphics.TextureFactory))
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Draw(func(graphics.Canvas))
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ScreenSizeUpdated() <-chan ScreenSizeUpdatedEvent
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InputStateUpdated() <-chan InputStateUpdatedEvent
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// TODO: Remove this
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Update(func(GameContext))
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}
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@ -1,7 +1,6 @@
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package blank
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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@ -15,7 +14,7 @@ func New() *Blank {
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func (game *Blank) InitTextures(tf graphics.TextureFactory) {
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}
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func (game *Blank) Update(context ebiten.GameContext) {
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func (game *Blank) Update() {
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}
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func (game *Blank) Draw(canvas graphics.Canvas) {
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@ -10,22 +10,22 @@ import (
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)
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type Input struct {
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textTextureId graphics.TextureId
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inputStateCh chan ebiten.InputStateUpdatedEvent
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x int
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y int
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textTextureId graphics.TextureId
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inputStateUpdatedCh chan ebiten.InputStateUpdatedEvent
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x int
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y int
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}
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func New() *Input {
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return &Input{
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inputStateCh: make(chan ebiten.InputStateUpdatedEvent, 1),
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x: -1,
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y: -1,
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inputStateUpdatedCh: make(chan ebiten.InputStateUpdatedEvent),
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x: -1,
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y: -1,
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}
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}
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func (game *Input) InputStateUpdated() chan<- ebiten.InputStateUpdatedEvent {
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return game.inputStateCh
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return game.inputStateUpdatedCh
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}
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func (game *Input) InitTextures(tf graphics.TextureFactory) {
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@ -44,11 +44,11 @@ func (game *Input) InitTextures(tf graphics.TextureFactory) {
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}
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}
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func (game *Input) Update(context ebiten.GameContext) {
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func (game *Input) Update() {
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events:
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for {
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select {
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case e := <-game.inputStateCh:
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case e := <-game.inputStateUpdatedCh:
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game.x, game.y = e.X, e.Y
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default:
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break events
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@ -15,20 +15,28 @@ const (
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)
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type Monochrome struct {
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ebitenTextureId graphics.TextureId
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ch chan bool
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colorMatrix matrix.Color
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geometryMatrix matrix.Geometry
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ebitenTextureId graphics.TextureId
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ch chan bool
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colorMatrix matrix.Color
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geometryMatrix matrix.Geometry
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screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
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screenWidth int
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screenHeight int
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}
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func New() *Monochrome {
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return &Monochrome{
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ch: make(chan bool),
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colorMatrix: matrix.IdentityColor(),
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geometryMatrix: matrix.IdentityGeometry(),
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ch: make(chan bool),
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colorMatrix: matrix.IdentityColor(),
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geometryMatrix: matrix.IdentityGeometry(),
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screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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}
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func (game *Monochrome) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
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return game.screenSizeUpdatedCh
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}
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func (game *Monochrome) InitTextures(tf graphics.TextureFactory) {
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file, err := os.Open("images/ebiten.png")
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if err != nil {
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@ -90,13 +98,23 @@ func (game *Monochrome) update() {
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}
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}
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func (game *Monochrome) Update(context ebiten.GameContext) {
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func (game *Monochrome) Update() {
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events:
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for {
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select {
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case e := <-game.screenSizeUpdatedCh:
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game.screenWidth, game.screenHeight = e.Width, e.Height
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default:
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break events
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}
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}
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game.ch <- true
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<-game.ch
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game.geometryMatrix = matrix.IdentityGeometry()
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tx := context.ScreenWidth()/2 - ebitenTextureWidth/2
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ty := context.ScreenHeight()/2 - ebitenTextureHeight/2
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tx := game.screenWidth/2 - ebitenTextureWidth/2
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ty := game.screenHeight/2 - ebitenTextureHeight/2
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game.geometryMatrix.Translate(float64(tx), float64(ty))
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}
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@ -17,6 +17,9 @@ type Rects struct {
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offscreenInited bool
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rectBounds *graphics.Rect
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rectColor *color.RGBA
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screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
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screenWidth int
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screenHeight int
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}
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const (
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@ -32,9 +35,14 @@ func New() *Rects {
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offscreenInited: false,
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rectBounds: &graphics.Rect{},
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rectColor: &color.RGBA{},
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screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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}
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func (game *Rects) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
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return game.screenSizeUpdatedCh
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}
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func (game *Rects) InitTextures(tf graphics.TextureFactory) {
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var err error
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game.rectTextureId, err = tf.CreateRenderTarget(rectTextureWidth, rectTextureHeight)
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@ -61,11 +69,25 @@ func abs(a int) int {
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return a
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}
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func (game *Rects) Update(context ebiten.GameContext) {
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x1 := rand.Intn(context.ScreenWidth())
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x2 := rand.Intn(context.ScreenWidth())
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y1 := rand.Intn(context.ScreenHeight())
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y2 := rand.Intn(context.ScreenHeight())
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func (game *Rects) Update() {
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events:
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for {
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select {
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case e := <-game.screenSizeUpdatedCh:
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game.screenWidth, game.screenHeight = e.Width, e.Height
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default:
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break events
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}
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}
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if game.screenWidth == 0 || game.screenHeight == 0 {
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return
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}
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x1 := rand.Intn(game.screenWidth)
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x2 := rand.Intn(game.screenWidth)
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y1 := rand.Intn(game.screenHeight)
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y2 := rand.Intn(game.screenHeight)
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game.rectBounds.X = min(x1, x2)
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game.rectBounds.Y = min(y1, y2)
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game.rectBounds.Width = abs(x1 - x2)
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@ -19,10 +19,19 @@ type Rotating struct {
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ebitenTextureId graphics.TextureId
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x int
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geometryMatrix matrix.Geometry
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screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
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screenWidth int
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screenHeight int
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}
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func New() *Rotating {
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return &Rotating{}
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return &Rotating{
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screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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}
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func (game *Rotating) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
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return game.screenSizeUpdatedCh
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}
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func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
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@ -41,7 +50,21 @@ func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
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}
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}
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func (game *Rotating) Update(context ebiten.GameContext) {
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func (game *Rotating) Update() {
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events:
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for {
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select {
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case e := <-game.screenSizeUpdatedCh:
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game.screenWidth, game.screenHeight = e.Width, e.Height
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default:
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break events
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}
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}
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if game.screenWidth == 0 || game.screenHeight == 0 {
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return
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}
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const fps = 60
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game.x++
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@ -51,8 +74,8 @@ func (game *Rotating) Update(context ebiten.GameContext) {
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game.geometryMatrix.Translate(-tx/2, -ty/2)
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game.geometryMatrix.Rotate(float64(game.x) * 2 * math.Pi / float64(fps*10))
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game.geometryMatrix.Translate(tx/2, ty/2)
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centerX := float64(context.ScreenWidth()) / 2
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centerY := float64(context.ScreenHeight()) / 2
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centerX := float64(game.screenWidth) / 2
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centerY := float64(game.screenHeight) / 2
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game.geometryMatrix.Translate(centerX-tx/2, centerY-ty/2)
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}
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@ -66,13 +66,19 @@ func (sprite *Sprite) Update() {
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type Sprites struct {
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ebitenTextureId graphics.TextureId
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sprites []*Sprite
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screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
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screenWidth int
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screenHeight int
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}
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func New() *Sprites {
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go func() {
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return &Sprites{
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screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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}
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}()
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return &Sprites{}
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func (game *Sprites) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
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return game.screenSizeUpdatedCh
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}
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func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
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@ -91,13 +97,27 @@ func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
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}
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}
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func (game *Sprites) Update(context ebiten.GameContext) {
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func (game *Sprites) Update() {
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events:
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for {
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select {
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case e := <-game.screenSizeUpdatedCh:
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game.screenWidth, game.screenHeight = e.Width, e.Height
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default:
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break events
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}
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}
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if game.screenWidth == 0 || game.screenHeight == 0 {
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return
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}
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if game.sprites == nil {
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game.sprites = []*Sprite{}
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for i := 0; i < 100; i++ {
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sprite := newSprite(
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context.ScreenWidth(),
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context.ScreenHeight(),
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game.screenWidth,
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game.screenHeight,
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ebitenTextureWidth,
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ebitenTextureHeight)
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game.sprites = append(game.sprites, sprite)
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@ -1,7 +1,6 @@
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package testpattern
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"image"
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@ -40,7 +39,7 @@ func (game *TestPattern) InitTextures(tf graphics.TextureFactory) {
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game.textureHeight = size.Y
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}
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func (game *TestPattern) Update(context ebiten.GameContext) {
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func (game *TestPattern) Update() {
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geo := matrix.IdentityGeometry()
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geo.Translate(13, 13)
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game.geos = append(game.geos, geo)
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@ -19,7 +19,7 @@ import (
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type Game interface {
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InitTextures(tf graphics.TextureFactory)
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Update(context ebiten.GameContext)
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Update()
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Draw(canvas graphics.Canvas)
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}
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@ -66,25 +66,33 @@ func main() {
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tick := time.Tick(frameTime)
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for {
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<-tick
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ui.Update(func(c ebiten.GameContext) {
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func() {
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lock.Lock()
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defer lock.Unlock()
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game.Update(c)
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})
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game.Update()
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}()
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}
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}()
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inputStateUpdated := ui.InputStateUpdated()
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screenSizeUpdated := ui.ScreenSizeUpdated()
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for {
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ui.PollEvents()
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events:
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for {
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select {
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case e := <-screenSizeUpdated:
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type Handler interface {
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ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent
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}
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if game2, ok := game.(Handler); ok {
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game2.ScreenSizeUpdated() <- e
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}
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case e := <-inputStateUpdated:
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type InputStateUpdatedHandler interface {
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type Handler interface {
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InputStateUpdated() chan<- ebiten.InputStateUpdatedEvent
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}
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if game2, ok := game.(InputStateUpdatedHandler); ok {
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if game2, ok := game.(Handler); ok {
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game2.InputStateUpdated() <- e
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}
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default:
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@ -27,28 +27,17 @@ func init() {
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runtime.LockOSThread()
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}
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type GameContext struct {
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screenWidth int
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screenHeight int
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}
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func (context *GameContext) ScreenWidth() int {
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return context.screenWidth
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}
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func (context *GameContext) ScreenHeight() int {
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return context.screenHeight
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}
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type UI struct {
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screenWidth int
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screenHeight int
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screenScale int
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graphicsDevice *opengl.Device
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gameContext *GameContext
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window unsafe.Pointer
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initialEventSent bool
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inputStateUpdatedChs chan chan ebiten.InputStateUpdatedEvent
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inputStateUpdatedNotified chan ebiten.InputStateUpdatedEvent
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screenSizeUpdatedChs chan chan ebiten.ScreenSizeUpdatedEvent
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screenSizeUpdatedNotified chan ebiten.ScreenSizeUpdatedEvent
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}
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var currentUI *UI
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@ -61,12 +50,11 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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gameContext: &GameContext{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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},
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initialEventSent: false,
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inputStateUpdatedChs: make(chan chan ebiten.InputStateUpdatedEvent),
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inputStateUpdatedNotified: make(chan ebiten.InputStateUpdatedEvent),
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screenSizeUpdatedChs: make(chan chan ebiten.ScreenSizeUpdatedEvent),
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screenSizeUpdatedNotified: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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cTitle := C.CString(title)
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@ -94,6 +82,7 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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func (ui *UI) chLoop() {
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inputStateUpdated := []chan ebiten.InputStateUpdatedEvent{}
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screenSizeUpdated := []chan ebiten.ScreenSizeUpdatedEvent{}
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for {
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select {
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case ch := <-ui.inputStateUpdatedChs:
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@ -102,12 +91,23 @@ func (ui *UI) chLoop() {
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for _, ch := range inputStateUpdated {
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ch <- e
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}
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case ch := <-ui.screenSizeUpdatedChs:
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screenSizeUpdated = append(screenSizeUpdated, ch)
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case e := <-ui.screenSizeUpdatedNotified:
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for _, ch := range screenSizeUpdated {
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ch <- e
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}
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}
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}
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}
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func (ui *UI) PollEvents() {
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C.PollEvents()
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if !ui.initialEventSent {
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e := ebiten.ScreenSizeUpdatedEvent{ui.screenWidth, ui.screenHeight}
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ui.notifyScreenSizeUpdated(e)
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ui.initialEventSent = true
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}
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}
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func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
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@ -116,10 +116,6 @@ func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
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C.EndDrawing(ui.window)
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}
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func (ui *UI) Update(f func(ebiten.GameContext)) {
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f(ui.gameContext)
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}
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func (ui *UI) Draw(f func(graphics.Canvas)) {
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C.BeginDrawing(ui.window)
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ui.graphicsDevice.Update(f)
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@ -140,6 +136,27 @@ func (ui *UI) notifyInputStateUpdated(e ebiten.InputStateUpdatedEvent) {
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}()
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}
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func (ui *UI) ScreenSizeUpdated() <-chan ebiten.ScreenSizeUpdatedEvent {
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ch := make(chan ebiten.ScreenSizeUpdatedEvent)
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go func() {
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ui.screenSizeUpdatedChs <- ch
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}()
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return ch
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}
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func (ui *UI) notifyScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
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go func() {
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ui.screenSizeUpdatedNotified <- e
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}()
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}
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//export ebiten_ScreenSizeUpdated
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func ebiten_ScreenSizeUpdated(width, height int) {
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ui := currentUI
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e := ebiten.ScreenSizeUpdatedEvent{width, height}
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ui.notifyScreenSizeUpdated(e)
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}
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//export ebiten_InputUpdated
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func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) {
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ui := currentUI
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|
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