mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
Remove ebiten.GameContext
This commit is contained in:
parent
2a8af24518
commit
da30a83491
14
ebiten.go
14
ebiten.go
@ -4,12 +4,6 @@ import (
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
)
|
||||
|
||||
// TODO: Remove this
|
||||
type GameContext interface {
|
||||
ScreenWidth() int
|
||||
ScreenHeight() int
|
||||
}
|
||||
|
||||
type ScreenSizeUpdatedEvent struct {
|
||||
Width int
|
||||
Height int
|
||||
@ -20,17 +14,11 @@ type InputStateUpdatedEvent struct {
|
||||
Y int
|
||||
}
|
||||
|
||||
type UIEvents interface {
|
||||
ScreenSizeUpdated() <-chan ScreenSizeUpdatedEvent
|
||||
}
|
||||
|
||||
type UI interface {
|
||||
PollEvents()
|
||||
InitTextures(func(graphics.TextureFactory))
|
||||
Draw(func(graphics.Canvas))
|
||||
|
||||
ScreenSizeUpdated() <-chan ScreenSizeUpdatedEvent
|
||||
InputStateUpdated() <-chan InputStateUpdatedEvent
|
||||
|
||||
// TODO: Remove this
|
||||
Update(func(GameContext))
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
package blank
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
)
|
||||
|
||||
@ -15,7 +14,7 @@ func New() *Blank {
|
||||
func (game *Blank) InitTextures(tf graphics.TextureFactory) {
|
||||
}
|
||||
|
||||
func (game *Blank) Update(context ebiten.GameContext) {
|
||||
func (game *Blank) Update() {
|
||||
}
|
||||
|
||||
func (game *Blank) Draw(canvas graphics.Canvas) {
|
||||
|
@ -10,22 +10,22 @@ import (
|
||||
)
|
||||
|
||||
type Input struct {
|
||||
textTextureId graphics.TextureId
|
||||
inputStateCh chan ebiten.InputStateUpdatedEvent
|
||||
x int
|
||||
y int
|
||||
textTextureId graphics.TextureId
|
||||
inputStateUpdatedCh chan ebiten.InputStateUpdatedEvent
|
||||
x int
|
||||
y int
|
||||
}
|
||||
|
||||
func New() *Input {
|
||||
return &Input{
|
||||
inputStateCh: make(chan ebiten.InputStateUpdatedEvent, 1),
|
||||
x: -1,
|
||||
y: -1,
|
||||
inputStateUpdatedCh: make(chan ebiten.InputStateUpdatedEvent),
|
||||
x: -1,
|
||||
y: -1,
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Input) InputStateUpdated() chan<- ebiten.InputStateUpdatedEvent {
|
||||
return game.inputStateCh
|
||||
return game.inputStateUpdatedCh
|
||||
}
|
||||
|
||||
func (game *Input) InitTextures(tf graphics.TextureFactory) {
|
||||
@ -44,11 +44,11 @@ func (game *Input) InitTextures(tf graphics.TextureFactory) {
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Input) Update(context ebiten.GameContext) {
|
||||
func (game *Input) Update() {
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-game.inputStateCh:
|
||||
case e := <-game.inputStateUpdatedCh:
|
||||
game.x, game.y = e.X, e.Y
|
||||
default:
|
||||
break events
|
||||
|
@ -15,20 +15,28 @@ const (
|
||||
)
|
||||
|
||||
type Monochrome struct {
|
||||
ebitenTextureId graphics.TextureId
|
||||
ch chan bool
|
||||
colorMatrix matrix.Color
|
||||
geometryMatrix matrix.Geometry
|
||||
ebitenTextureId graphics.TextureId
|
||||
ch chan bool
|
||||
colorMatrix matrix.Color
|
||||
geometryMatrix matrix.Geometry
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func New() *Monochrome {
|
||||
return &Monochrome{
|
||||
ch: make(chan bool),
|
||||
colorMatrix: matrix.IdentityColor(),
|
||||
geometryMatrix: matrix.IdentityGeometry(),
|
||||
ch: make(chan bool),
|
||||
colorMatrix: matrix.IdentityColor(),
|
||||
geometryMatrix: matrix.IdentityGeometry(),
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Monochrome) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
|
||||
return game.screenSizeUpdatedCh
|
||||
}
|
||||
|
||||
func (game *Monochrome) InitTextures(tf graphics.TextureFactory) {
|
||||
file, err := os.Open("images/ebiten.png")
|
||||
if err != nil {
|
||||
@ -90,13 +98,23 @@ func (game *Monochrome) update() {
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Monochrome) Update(context ebiten.GameContext) {
|
||||
func (game *Monochrome) Update() {
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-game.screenSizeUpdatedCh:
|
||||
game.screenWidth, game.screenHeight = e.Width, e.Height
|
||||
default:
|
||||
break events
|
||||
}
|
||||
}
|
||||
|
||||
game.ch <- true
|
||||
<-game.ch
|
||||
|
||||
game.geometryMatrix = matrix.IdentityGeometry()
|
||||
tx := context.ScreenWidth()/2 - ebitenTextureWidth/2
|
||||
ty := context.ScreenHeight()/2 - ebitenTextureHeight/2
|
||||
tx := game.screenWidth/2 - ebitenTextureWidth/2
|
||||
ty := game.screenHeight/2 - ebitenTextureHeight/2
|
||||
game.geometryMatrix.Translate(float64(tx), float64(ty))
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,9 @@ type Rects struct {
|
||||
offscreenInited bool
|
||||
rectBounds *graphics.Rect
|
||||
rectColor *color.RGBA
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
const (
|
||||
@ -32,9 +35,14 @@ func New() *Rects {
|
||||
offscreenInited: false,
|
||||
rectBounds: &graphics.Rect{},
|
||||
rectColor: &color.RGBA{},
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Rects) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
|
||||
return game.screenSizeUpdatedCh
|
||||
}
|
||||
|
||||
func (game *Rects) InitTextures(tf graphics.TextureFactory) {
|
||||
var err error
|
||||
game.rectTextureId, err = tf.CreateRenderTarget(rectTextureWidth, rectTextureHeight)
|
||||
@ -61,11 +69,25 @@ func abs(a int) int {
|
||||
return a
|
||||
}
|
||||
|
||||
func (game *Rects) Update(context ebiten.GameContext) {
|
||||
x1 := rand.Intn(context.ScreenWidth())
|
||||
x2 := rand.Intn(context.ScreenWidth())
|
||||
y1 := rand.Intn(context.ScreenHeight())
|
||||
y2 := rand.Intn(context.ScreenHeight())
|
||||
func (game *Rects) Update() {
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-game.screenSizeUpdatedCh:
|
||||
game.screenWidth, game.screenHeight = e.Width, e.Height
|
||||
default:
|
||||
break events
|
||||
}
|
||||
}
|
||||
|
||||
if game.screenWidth == 0 || game.screenHeight == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
x1 := rand.Intn(game.screenWidth)
|
||||
x2 := rand.Intn(game.screenWidth)
|
||||
y1 := rand.Intn(game.screenHeight)
|
||||
y2 := rand.Intn(game.screenHeight)
|
||||
game.rectBounds.X = min(x1, x2)
|
||||
game.rectBounds.Y = min(y1, y2)
|
||||
game.rectBounds.Width = abs(x1 - x2)
|
||||
|
@ -19,10 +19,19 @@ type Rotating struct {
|
||||
ebitenTextureId graphics.TextureId
|
||||
x int
|
||||
geometryMatrix matrix.Geometry
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func New() *Rotating {
|
||||
return &Rotating{}
|
||||
return &Rotating{
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Rotating) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
|
||||
return game.screenSizeUpdatedCh
|
||||
}
|
||||
|
||||
func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
|
||||
@ -41,7 +50,21 @@ func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Rotating) Update(context ebiten.GameContext) {
|
||||
func (game *Rotating) Update() {
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-game.screenSizeUpdatedCh:
|
||||
game.screenWidth, game.screenHeight = e.Width, e.Height
|
||||
default:
|
||||
break events
|
||||
}
|
||||
}
|
||||
|
||||
if game.screenWidth == 0 || game.screenHeight == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
const fps = 60
|
||||
|
||||
game.x++
|
||||
@ -51,8 +74,8 @@ func (game *Rotating) Update(context ebiten.GameContext) {
|
||||
game.geometryMatrix.Translate(-tx/2, -ty/2)
|
||||
game.geometryMatrix.Rotate(float64(game.x) * 2 * math.Pi / float64(fps*10))
|
||||
game.geometryMatrix.Translate(tx/2, ty/2)
|
||||
centerX := float64(context.ScreenWidth()) / 2
|
||||
centerY := float64(context.ScreenHeight()) / 2
|
||||
centerX := float64(game.screenWidth) / 2
|
||||
centerY := float64(game.screenHeight) / 2
|
||||
game.geometryMatrix.Translate(centerX-tx/2, centerY-ty/2)
|
||||
}
|
||||
|
||||
|
@ -66,13 +66,19 @@ func (sprite *Sprite) Update() {
|
||||
type Sprites struct {
|
||||
ebitenTextureId graphics.TextureId
|
||||
sprites []*Sprite
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func New() *Sprites {
|
||||
go func() {
|
||||
return &Sprites{
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
}()
|
||||
return &Sprites{}
|
||||
func (game *Sprites) ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent {
|
||||
return game.screenSizeUpdatedCh
|
||||
}
|
||||
|
||||
func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
|
||||
@ -91,13 +97,27 @@ func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Sprites) Update(context ebiten.GameContext) {
|
||||
func (game *Sprites) Update() {
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-game.screenSizeUpdatedCh:
|
||||
game.screenWidth, game.screenHeight = e.Width, e.Height
|
||||
default:
|
||||
break events
|
||||
}
|
||||
}
|
||||
|
||||
if game.screenWidth == 0 || game.screenHeight == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
if game.sprites == nil {
|
||||
game.sprites = []*Sprite{}
|
||||
for i := 0; i < 100; i++ {
|
||||
sprite := newSprite(
|
||||
context.ScreenWidth(),
|
||||
context.ScreenHeight(),
|
||||
game.screenWidth,
|
||||
game.screenHeight,
|
||||
ebitenTextureWidth,
|
||||
ebitenTextureHeight)
|
||||
game.sprites = append(game.sprites, sprite)
|
||||
|
@ -1,7 +1,6 @@
|
||||
package testpattern
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"image"
|
||||
@ -40,7 +39,7 @@ func (game *TestPattern) InitTextures(tf graphics.TextureFactory) {
|
||||
game.textureHeight = size.Y
|
||||
}
|
||||
|
||||
func (game *TestPattern) Update(context ebiten.GameContext) {
|
||||
func (game *TestPattern) Update() {
|
||||
geo := matrix.IdentityGeometry()
|
||||
geo.Translate(13, 13)
|
||||
game.geos = append(game.geos, geo)
|
||||
|
@ -19,7 +19,7 @@ import (
|
||||
|
||||
type Game interface {
|
||||
InitTextures(tf graphics.TextureFactory)
|
||||
Update(context ebiten.GameContext)
|
||||
Update()
|
||||
Draw(canvas graphics.Canvas)
|
||||
}
|
||||
|
||||
@ -66,25 +66,33 @@ func main() {
|
||||
tick := time.Tick(frameTime)
|
||||
for {
|
||||
<-tick
|
||||
ui.Update(func(c ebiten.GameContext) {
|
||||
func() {
|
||||
lock.Lock()
|
||||
defer lock.Unlock()
|
||||
game.Update(c)
|
||||
})
|
||||
game.Update()
|
||||
}()
|
||||
}
|
||||
}()
|
||||
|
||||
inputStateUpdated := ui.InputStateUpdated()
|
||||
screenSizeUpdated := ui.ScreenSizeUpdated()
|
||||
for {
|
||||
ui.PollEvents()
|
||||
events:
|
||||
for {
|
||||
select {
|
||||
case e := <-screenSizeUpdated:
|
||||
type Handler interface {
|
||||
ScreenSizeUpdated() chan<- ebiten.ScreenSizeUpdatedEvent
|
||||
}
|
||||
if game2, ok := game.(Handler); ok {
|
||||
game2.ScreenSizeUpdated() <- e
|
||||
}
|
||||
case e := <-inputStateUpdated:
|
||||
type InputStateUpdatedHandler interface {
|
||||
type Handler interface {
|
||||
InputStateUpdated() chan<- ebiten.InputStateUpdatedEvent
|
||||
}
|
||||
if game2, ok := game.(InputStateUpdatedHandler); ok {
|
||||
if game2, ok := game.(Handler); ok {
|
||||
game2.InputStateUpdated() <- e
|
||||
}
|
||||
default:
|
||||
|
@ -27,28 +27,17 @@ func init() {
|
||||
runtime.LockOSThread()
|
||||
}
|
||||
|
||||
type GameContext struct {
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func (context *GameContext) ScreenWidth() int {
|
||||
return context.screenWidth
|
||||
}
|
||||
|
||||
func (context *GameContext) ScreenHeight() int {
|
||||
return context.screenHeight
|
||||
}
|
||||
|
||||
type UI struct {
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
screenScale int
|
||||
graphicsDevice *opengl.Device
|
||||
gameContext *GameContext
|
||||
window unsafe.Pointer
|
||||
initialEventSent bool
|
||||
inputStateUpdatedChs chan chan ebiten.InputStateUpdatedEvent
|
||||
inputStateUpdatedNotified chan ebiten.InputStateUpdatedEvent
|
||||
screenSizeUpdatedChs chan chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedNotified chan ebiten.ScreenSizeUpdatedEvent
|
||||
}
|
||||
|
||||
var currentUI *UI
|
||||
@ -61,12 +50,11 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
|
||||
screenWidth: screenWidth,
|
||||
screenHeight: screenHeight,
|
||||
screenScale: screenScale,
|
||||
gameContext: &GameContext{
|
||||
screenWidth: screenWidth,
|
||||
screenHeight: screenHeight,
|
||||
},
|
||||
initialEventSent: false,
|
||||
inputStateUpdatedChs: make(chan chan ebiten.InputStateUpdatedEvent),
|
||||
inputStateUpdatedNotified: make(chan ebiten.InputStateUpdatedEvent),
|
||||
screenSizeUpdatedChs: make(chan chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedNotified: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
|
||||
cTitle := C.CString(title)
|
||||
@ -94,6 +82,7 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
|
||||
|
||||
func (ui *UI) chLoop() {
|
||||
inputStateUpdated := []chan ebiten.InputStateUpdatedEvent{}
|
||||
screenSizeUpdated := []chan ebiten.ScreenSizeUpdatedEvent{}
|
||||
for {
|
||||
select {
|
||||
case ch := <-ui.inputStateUpdatedChs:
|
||||
@ -102,12 +91,23 @@ func (ui *UI) chLoop() {
|
||||
for _, ch := range inputStateUpdated {
|
||||
ch <- e
|
||||
}
|
||||
case ch := <-ui.screenSizeUpdatedChs:
|
||||
screenSizeUpdated = append(screenSizeUpdated, ch)
|
||||
case e := <-ui.screenSizeUpdatedNotified:
|
||||
for _, ch := range screenSizeUpdated {
|
||||
ch <- e
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (ui *UI) PollEvents() {
|
||||
C.PollEvents()
|
||||
if !ui.initialEventSent {
|
||||
e := ebiten.ScreenSizeUpdatedEvent{ui.screenWidth, ui.screenHeight}
|
||||
ui.notifyScreenSizeUpdated(e)
|
||||
ui.initialEventSent = true
|
||||
}
|
||||
}
|
||||
|
||||
func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
|
||||
@ -116,10 +116,6 @@ func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
|
||||
C.EndDrawing(ui.window)
|
||||
}
|
||||
|
||||
func (ui *UI) Update(f func(ebiten.GameContext)) {
|
||||
f(ui.gameContext)
|
||||
}
|
||||
|
||||
func (ui *UI) Draw(f func(graphics.Canvas)) {
|
||||
C.BeginDrawing(ui.window)
|
||||
ui.graphicsDevice.Update(f)
|
||||
@ -140,6 +136,27 @@ func (ui *UI) notifyInputStateUpdated(e ebiten.InputStateUpdatedEvent) {
|
||||
}()
|
||||
}
|
||||
|
||||
func (ui *UI) ScreenSizeUpdated() <-chan ebiten.ScreenSizeUpdatedEvent {
|
||||
ch := make(chan ebiten.ScreenSizeUpdatedEvent)
|
||||
go func() {
|
||||
ui.screenSizeUpdatedChs <- ch
|
||||
}()
|
||||
return ch
|
||||
}
|
||||
|
||||
func (ui *UI) notifyScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
ui.screenSizeUpdatedNotified <- e
|
||||
}()
|
||||
}
|
||||
|
||||
//export ebiten_ScreenSizeUpdated
|
||||
func ebiten_ScreenSizeUpdated(width, height int) {
|
||||
ui := currentUI
|
||||
e := ebiten.ScreenSizeUpdatedEvent{width, height}
|
||||
ui.notifyScreenSizeUpdated(e)
|
||||
}
|
||||
|
||||
//export ebiten_InputUpdated
|
||||
func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) {
|
||||
ui := currentUI
|
||||
|
Loading…
Reference in New Issue
Block a user