mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
add blend modes example (#2563)
This commit is contained in:
parent
ce36527d16
commit
da54f19df5
217
examples/blend/main.go
Normal file
217
examples/blend/main.go
Normal file
@ -0,0 +1,217 @@
|
||||
// Copyright 2023 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
"log"
|
||||
|
||||
"golang.org/x/image/font/inconsolata"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/images/blend"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
)
|
||||
|
||||
const (
|
||||
screenWidth = 780
|
||||
screenHeight = 600
|
||||
)
|
||||
|
||||
// mode is a blend mode with description.
|
||||
type mode struct {
|
||||
blend ebiten.Blend
|
||||
name string
|
||||
}
|
||||
|
||||
// Game is a canvas for drawing blend mode tiles.
|
||||
type Game struct {
|
||||
source *ebiten.Image
|
||||
dest *ebiten.Image
|
||||
offscreen *ebiten.Image
|
||||
tileSize int
|
||||
modes []mode
|
||||
}
|
||||
|
||||
func NewGame() (*Game, error) {
|
||||
source, err := loadImage(blend.Source_png)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("fail to load source: %w", err)
|
||||
}
|
||||
dest, err := loadImage(blend.Dest_png)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("fail to load dest: %w", err)
|
||||
}
|
||||
|
||||
// Setting up a grid for drawing.
|
||||
g := &Game{
|
||||
source: source,
|
||||
dest: dest,
|
||||
}
|
||||
|
||||
// Adding all known blend modes and their names.
|
||||
g.modes = []mode{
|
||||
{blend: ebiten.BlendCopy, name: "BlendCopy"},
|
||||
{blend: ebiten.BlendSourceAtop, name: "BlendSourceAtop"},
|
||||
{blend: ebiten.BlendSourceOver, name: "BlendSourceOver"},
|
||||
{blend: ebiten.BlendSourceIn, name: "BlendSourceIn"},
|
||||
{blend: ebiten.BlendSourceOut, name: "BlendSourceOut"},
|
||||
{blend: ebiten.BlendDestination, name: "BlendDestination"},
|
||||
{blend: ebiten.BlendDestinationAtop, name: "BlendDestinationAtop"},
|
||||
{blend: ebiten.BlendDestinationOver, name: "BlendDestinationOver"},
|
||||
{blend: ebiten.BlendDestinationIn, name: "BlendDestinationIn"},
|
||||
{blend: ebiten.BlendDestinationOut, name: "BlendDestinationOut"},
|
||||
{blend: ebiten.BlendXor, name: "BlendXor"},
|
||||
{blend: ebiten.BlendLighter, name: "BlendLighter"},
|
||||
{blend: ebiten.BlendClear, name: "BlendClear"},
|
||||
}
|
||||
|
||||
// Adjusting the tile size for the available images.
|
||||
g.tileSize = maxSide(g.source, g.dest)
|
||||
g.offscreen = ebiten.NewImage(int(g.tileSize), int(g.tileSize))
|
||||
|
||||
return g, nil
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
const (
|
||||
tileSpacing = 64
|
||||
textSpacing = 16
|
||||
gridW = 4
|
||||
gridH = 3
|
||||
)
|
||||
|
||||
// Clearing the screen.
|
||||
screen.Fill(color.White)
|
||||
|
||||
// Get an offset for center alignment.
|
||||
// Where sw, sh is the screen size in pixels.
|
||||
// And gw, gh is the grid size in pixels.
|
||||
totalTileSize := g.tileSize + tileSpacing
|
||||
gw, gh := gridW*totalTileSize-tileSpacing, gridH*totalTileSize
|
||||
sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy()
|
||||
cx, cy := float64(sw-gw)/2, float64(sh-gh)/2
|
||||
|
||||
// Drawing a tilemap
|
||||
for y := 0; y < gridH; y++ {
|
||||
for x := 0; x < gridW; x++ {
|
||||
px, py := x*totalTileSize, y*totalTileSize
|
||||
if y > 0 {
|
||||
// Making a place for the text.
|
||||
py += textSpacing * y
|
||||
}
|
||||
|
||||
// Getting the right mode for the coords or skipping the rendering.
|
||||
m, ok := getMode(g.modes, x, y, gridW, gridH)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
|
||||
// Drawing the blend mode and it's name.
|
||||
tileSize := float64(g.tileSize)
|
||||
alignedX, alignedY := float64(px)+cx, float64(py)+cy
|
||||
halfTileSize, spacing := tileSize/2, float64(textSpacing)
|
||||
g.drawBlendMode(screen, alignedX, alignedY, m.blend)
|
||||
drawCenteredText(screen, alignedX+halfTileSize, alignedY+tileSize+spacing, m.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Layout(w, h int) (int, int) {
|
||||
return w, h
|
||||
}
|
||||
|
||||
func (g *Game) drawBlendMode(screen *ebiten.Image, x, y float64, mode ebiten.Blend) {
|
||||
// Copy the destination image to offscreen so as not to modify it.
|
||||
g.offscreen.Clear()
|
||||
g.offscreen.DrawImage(g.dest, nil)
|
||||
|
||||
// Select and apply blending mode.
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
op.Blend = mode
|
||||
g.offscreen.DrawImage(g.source, op)
|
||||
|
||||
// Draw the result on the passed coordinates.
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(x, y)
|
||||
screen.DrawImage(g.offscreen, op)
|
||||
}
|
||||
|
||||
// loadImage is a util function for loading embedded images.
|
||||
func loadImage(data []byte) (*ebiten.Image, error) {
|
||||
m, _, err := image.Decode(bytes.NewReader(data))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to decode image: %w", err)
|
||||
}
|
||||
return ebiten.NewImageFromImage(m), nil
|
||||
}
|
||||
|
||||
// max returns the largest of x or y.
|
||||
func max(x, y int) int {
|
||||
if x > y {
|
||||
return x
|
||||
}
|
||||
return y
|
||||
}
|
||||
|
||||
// maxSide returns the largest side of a or b images.
|
||||
func maxSide(a, b *ebiten.Image) int {
|
||||
return max(
|
||||
max(a.Bounds().Dx(), b.Bounds().Dx()),
|
||||
max(a.Bounds().Dy(), b.Bounds().Dy()),
|
||||
)
|
||||
}
|
||||
|
||||
// getMode returns a blend mode by index and found status.
|
||||
func getMode(modes []mode, x, y, w, h int) (m mode, ok bool) {
|
||||
idx := y*w + x
|
||||
if idx > len(modes)-1 {
|
||||
return mode{}, false
|
||||
}
|
||||
if x < 0 || x > w || y < 0 || y > h {
|
||||
return mode{}, false
|
||||
}
|
||||
return modes[idx], true
|
||||
}
|
||||
|
||||
// drawCenteredText is a util function for drawing blend mode description.
|
||||
func drawCenteredText(screen *ebiten.Image, cx, cy float64, s string) {
|
||||
bounds := text.BoundString(inconsolata.Bold8x16, s)
|
||||
x, y := int(cx)-bounds.Min.X-bounds.Dx()/2, int(cy)-bounds.Min.Y-bounds.Dy()/2
|
||||
text.Draw(screen, s, inconsolata.Bold8x16, x, y, color.Black)
|
||||
}
|
||||
|
||||
func main() {
|
||||
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
ebiten.SetWindowTitle("Blend modes (Ebitengine Demo)")
|
||||
|
||||
game, err := NewGame()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
if err = ebiten.RunGame(game); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
BIN
examples/resources/images/blend/dest.png
Normal file
BIN
examples/resources/images/blend/dest.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 KiB |
27
examples/resources/images/blend/embed.go
Normal file
27
examples/resources/images/blend/embed.go
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright 2023 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package blend
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
var (
|
||||
//go:embed source.png
|
||||
Source_png []byte
|
||||
|
||||
//go:embed dest.png
|
||||
Dest_png []byte
|
||||
)
|
BIN
examples/resources/images/blend/source.png
Normal file
BIN
examples/resources/images/blend/source.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
@ -86,6 +86,22 @@ https://fonts.google.com/icons
|
||||
Apache License 2.0
|
||||
```
|
||||
|
||||
## blend/dest.png
|
||||
|
||||
```
|
||||
https://fontlibrary.org/en/font/seshat-regular
|
||||
|
||||
CC0 1.0
|
||||
```
|
||||
|
||||
## blend/source.png
|
||||
|
||||
```
|
||||
https://github.com/sedyh
|
||||
|
||||
CC0 1.0
|
||||
```
|
||||
|
||||
## flappy/gopher.png
|
||||
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user