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https://github.com/hajimehoshi/ebiten.git
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affine: Refactoring: Unify two element slices into one
This commit is contained in:
parent
2b4785f863
commit
da662b384c
17
colorm.go
17
colorm.go
@ -39,12 +39,12 @@ type ColorM struct {
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// String returns a string representation of ColorM.
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func (c *ColorM) String() string {
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b, t := c.impl.UnsafeElements()
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es := c.impl.UnsafeElements()
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return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]",
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b[0], b[4], b[8], b[12], t[0],
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b[1], b[5], b[9], b[13], t[1],
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b[2], b[6], b[10], b[14], t[2],
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b[3], b[7], b[11], b[15], t[3])
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es[0], es[4], es[8], es[12], es[16],
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es[1], es[5], es[9], es[13], es[17],
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es[2], es[6], es[10], es[14], es[18],
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es[3], es[7], es[11], es[15], es[19])
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}
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// Reset resets the ColorM as identity.
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@ -99,11 +99,8 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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b, t := c.impl.UnsafeElements()
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if j < ColorMDim-1 {
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return float64(b[i+j*(ColorMDim-1)])
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}
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return float64(t[i])
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es := c.impl.UnsafeElements()
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return float64(es[i+j*(ColorMDim-1)])
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}
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// SetElement sets an element at (i, j).
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@ -14,15 +14,25 @@
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package affine
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func mulSquare(lhs, rhs []float32, dim int) []float32 {
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func affineAt(es []float32, i, j int, dim int) float32 {
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if i == dim-1 {
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if j == dim-1 {
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return 1
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}
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return 0
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}
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return es[i+j*(dim-1)]
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}
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func mulAffine(lhs, rhs []float32, dim int) []float32 {
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result := make([]float32, len(lhs))
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for i := 0; i < dim; i++ {
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for i := 0; i < dim-1; i++ {
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for j := 0; j < dim; j++ {
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e := float32(0.0)
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for k := 0; k < dim; k++ {
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e += lhs[i*dim+k] * rhs[k*dim+j]
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e += affineAt(lhs, i, k, dim) * affineAt(rhs, k, j, dim)
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}
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result[i*dim+j] = e
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result[i+j*(dim-1)] = e
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}
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}
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return result
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@ -23,13 +23,11 @@ import (
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const ColorMDim = 5
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var (
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colorMIdentityBody = []float32{
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colorMIdentity = []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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}
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colorMIdentityTranslate = []float32{
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0, 0, 0, 0,
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}
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)
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@ -45,8 +43,8 @@ var (
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type ColorM struct {
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// When elements is nil, this matrix is identity.
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// elements are immutable and a new array must be created when updating.
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body []float32
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translate []float32
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// Note that elements are transposed for OpenGL.
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elements []float32
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}
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func clamp(x float32) float32 {
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@ -60,7 +58,7 @@ func clamp(x float32) float32 {
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}
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func (c *ColorM) isInited() bool {
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return c != nil && (c.body != nil || c.translate != nil)
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return c != nil && c.elements != nil
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}
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func (c *ColorM) Apply(clr color.Color) color.Color {
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@ -76,18 +74,14 @@ func (c *ColorM) Apply(clr color.Color) color.Color {
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bf = float32(b) / float32(a)
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af = float32(a) / 0xffff
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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es := c.elements
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if es == nil {
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es = colorMIdentity
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0]
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gf2 := eb[1]*rf + eb[5]*gf + eb[9]*bf + eb[13]*af + et[1]
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bf2 := eb[2]*rf + eb[6]*gf + eb[10]*bf + eb[14]*af + et[2]
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af2 := eb[3]*rf + eb[7]*gf + eb[11]*bf + eb[15]*af + et[3]
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rf2 := es[0]*rf + es[4]*gf + es[8]*bf + es[12]*af + es[16]
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gf2 := es[1]*rf + es[5]*gf + es[9]*bf + es[13]*af + es[17]
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bf2 := es[2]*rf + es[6]*gf + es[10]*bf + es[14]*af + es[18]
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af2 := es[3]*rf + es[7]*gf + es[11]*bf + es[15]*af + es[19]
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rf2 = clamp(rf2)
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gf2 = clamp(gf2)
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bf2 = clamp(bf2)
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@ -100,42 +94,23 @@ func (c *ColorM) Apply(clr color.Color) color.Color {
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}
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}
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func (c *ColorM) UnsafeElements() ([]float32, []float32) {
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func (c *ColorM) UnsafeElements() []float32 {
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if !c.isInited() {
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return colorMIdentityBody, colorMIdentityTranslate
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return colorMIdentity
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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return eb, et
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return c.elements
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float32) *ColorM {
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newC := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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elements: make([]float32, 20),
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}
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copy(newC.body, colorMIdentityBody)
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copy(newC.translate, colorMIdentityTranslate)
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copy(newC.elements, colorMIdentity)
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if c.isInited() {
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if c.body != nil {
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copy(newC.body, c.body)
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}
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if c.translate != nil {
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copy(newC.translate, c.translate)
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}
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}
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if j < (ColorMDim - 1) {
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newC.body[i+j*(ColorMDim-1)] = element
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} else {
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newC.translate[i] = element
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copy(newC.elements, c.elements)
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}
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newC.elements[i+j*(ColorMDim-1)] = element
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return newC
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}
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@ -149,72 +124,36 @@ func (c *ColorM) Concat(other *ColorM) *ColorM {
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return c
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}
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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lhs := colorMIdentity
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rhs := colorMIdentity
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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lhs = other.elements
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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rhs = c.elements
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}
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return &ColorM{
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// TODO: This is a temporary hack to calculate multiply of transposed matrices.
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// Fix mulSquare implmentation and swap the arguments.
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body: mulSquare(rhsb, lhsb, ColorMDim-1),
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translate: []float32{
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lhsb[0]*rhst[0] + lhsb[4]*rhst[1] + lhsb[8]*rhst[2] + lhsb[12]*rhst[3] + lhst[0],
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lhsb[1]*rhst[0] + lhsb[5]*rhst[1] + lhsb[9]*rhst[2] + lhsb[13]*rhst[3] + lhst[1],
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lhsb[2]*rhst[0] + lhsb[6]*rhst[1] + lhsb[10]*rhst[2] + lhsb[14]*rhst[3] + lhst[2],
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lhsb[3]*rhst[0] + lhsb[7]*rhst[1] + lhsb[11]*rhst[2] + lhsb[15]*rhst[3] + lhst[3],
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},
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elements: mulAffine(lhs, rhs, ColorMDim),
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}
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}
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// Add is deprecated.
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func (c *ColorM) Add(other *ColorM) *ColorM {
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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lhs := colorMIdentity
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rhs := colorMIdentity
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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lhs = other.elements
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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rhs = c.elements
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}
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newC := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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elements: make([]float32, 20),
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}
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for i := range lhsb {
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newC.body[i] = lhsb[i] + rhsb[i]
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}
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for i := range lhst {
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newC.translate[i] = lhst[i] + rhst[i]
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for i := range lhs {
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newC.elements[i] = lhs[i] + rhs[i]
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}
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return newC
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@ -224,41 +163,26 @@ func (c *ColorM) Add(other *ColorM) *ColorM {
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func (c *ColorM) Scale(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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body: []float32{
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elements: []float32{
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r, 0, 0, 0,
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0, g, 0, 0,
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0, 0, b, 0,
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0, 0, 0, a,
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0, 0, 0, 0,
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},
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}
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}
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eb := make([]float32, len(colorMIdentityBody))
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if c.body != nil {
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copy(eb, c.body)
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for i := 0; i < ColorMDim-1; i++ {
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eb[i*(ColorMDim-1)] *= r
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eb[i*(ColorMDim-1)+1] *= g
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eb[i*(ColorMDim-1)+2] *= b
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eb[i*(ColorMDim-1)+3] *= a
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}
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} else {
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eb[0] = r
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eb[5] = g
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eb[10] = b
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eb[15] = a
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}
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et := make([]float32, len(colorMIdentityTranslate))
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if c.translate != nil {
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et[0] = c.translate[0] * r
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et[1] = c.translate[1] * g
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et[2] = c.translate[2] * b
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et[3] = c.translate[3] * a
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es := make([]float32, len(colorMIdentity))
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copy(es, c.elements)
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for i := 0; i < ColorMDim; i++ {
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es[i*(ColorMDim-1)] *= r
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es[i*(ColorMDim-1)+1] *= g
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es[i*(ColorMDim-1)+2] *= b
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es[i*(ColorMDim-1)+3] *= a
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}
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return &ColorM{
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body: eb,
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translate: et,
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elements: es,
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}
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}
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@ -266,20 +190,23 @@ func (c *ColorM) Scale(r, g, b, a float32) *ColorM {
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func (c *ColorM) Translate(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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translate: []float32{r, g, b, a},
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elements: []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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r, g, b, a,
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},
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}
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}
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es := make([]float32, len(colorMIdentityTranslate))
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if c.translate != nil {
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copy(es, c.translate)
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}
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es[0] += r
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es[1] += g
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es[2] += b
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es[3] += a
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es := make([]float32, len(colorMIdentity))
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copy(es, c.elements)
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es[16] += r
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es[17] += g
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es[18] += b
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es[19] += a
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return &ColorM{
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body: c.body,
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translate: es,
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elements: es,
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}
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}
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@ -290,19 +217,21 @@ var (
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = &ColorM{
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body: []float32{
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elements: []float32{
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0.2990, -0.1687, 0.5000, 0,
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0.5870, -0.3313, -0.4187, 0,
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0.1140, 0.5000, -0.0813, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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}
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yCbCrToRgb = &ColorM{
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body: []float32{
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elements: []float32{
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1, 1, 1, 0,
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0, -0.34414, 1.77200, 0,
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1.40200, -0.71414, 0, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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}
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)
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@ -318,11 +247,12 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale
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s32, c32 := float32(sin), float32(cos)
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c = c.Concat(rgbToYCbCr)
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c = c.Concat(&ColorM{
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body: []float32{
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elements: []float32{
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1, 0, 0, 0,
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0, c32, s32, 0,
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0, -s32, c32, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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})
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s := saturationScale
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@ -75,7 +75,7 @@ func quadVerticesImpl(x, y, u0, v0, u1, v1, a, b, c, d, tx, ty float32, colorm *
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vs := theVerticesBackend.sliceForOneQuad()[0:104]
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ax, by, cx, dy := a*x, b*y, c*x, d*y
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cbody, ctranslate := colorm.UnsafeElements()
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ce := colorm.UnsafeElements()
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// Vertex coordinates
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vs[0] = tx
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@ -112,17 +112,11 @@ func quadVerticesImpl(x, y, u0, v0, u1, v1, a, b, c, d, tx, ty float32, colorm *
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vs[83] = v0
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// Use for loop since subslicing is heavy on GopherJS.
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for i := 0; i < 16; i++ {
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vs[6+i] = cbody[i]
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vs[32+i] = cbody[i]
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vs[58+i] = cbody[i]
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vs[84+i] = cbody[i]
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}
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for i := 0; i < 4; i++ {
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vs[22+i] = ctranslate[i]
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vs[48+i] = ctranslate[i]
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vs[74+i] = ctranslate[i]
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vs[100+i] = ctranslate[i]
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for i, e := range ce {
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vs[6+i] = e
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vs[32+i] = e
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vs[58+i] = e
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vs[84+i] = e
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}
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return vs
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