examples/chipmunk: Fix styles: Create 'dot' image only once

This commit is contained in:
Hajime Hoshi 2018-04-03 21:45:27 +09:00
parent 2f4a51b373
commit da66866b3a

View File

@ -19,8 +19,8 @@ package main
import (
"fmt"
"image/color"
"log"
"math/rand"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
@ -35,47 +35,12 @@ const (
var (
space *cp.Space
dot *ebiten.Image
)
func main() {
space = cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{-1000, 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
err := ebiten.Run(update, 600, 480, 1, "Ebiten")
if err != nil {
fmt.Fprintln(os.Stderr, err)
}
func init() {
dot, _ = ebiten.NewImage(1, 1, ebiten.FilterNearest)
dot.Fill(color.White)
}
func getPixel(x, y uint) int {
@ -83,17 +48,16 @@ func getPixel(x, y uint) int {
}
func update(screen *ebiten.Image) error {
space.Step(1. / 60.)
space.Step(1.0 / ebiten.FPS)
if ebiten.IsRunningSlowly() {
return nil
}
screen.Fill(color.Black)
dot, _ := ebiten.NewImage(1, 1, ebiten.FilterNearest)
dot.Fill(color.White)
op := &ebiten.DrawImageOptions{}
op.ColorM.Scale(200./255., 200./255., 200./255., 1)
op.ColorM.Scale(200.0/255.0, 200.0/255.0, 200.0/255.0, 1)
space.EachBody(func(body *cp.Body) {
op.GeoM.Reset()
@ -151,3 +115,43 @@ var imageBitmap = []int{
127, -97, -25, -8, 0, 63, -61, -61, -4, 127, -1, -29, -4, 63, -64, 15, -32, 0, 0, 23, -1, -2, 3, -16,
63, 15, -61, -16, 0, 31, -127, -127, -8, 31, -1, -127, -8, 31, -128, 7, -128, 0, 0,
}
func main() {
space = cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{-1000, 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
if err := ebiten.Run(update, 600, 480, 1, "Ebiten"); err != nil {
log.Fatal(err)
}
}