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mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
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@ -2227,3 +2227,14 @@ func TestImageCompositeModeMultiply(t *testing.T) {
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}
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}
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}
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// Issue #1269
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func TestImageEmptyTriangle(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
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src, _ := NewImage(1, 1, FilterDefault)
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vs := []Vertex{}
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is := []uint16{}
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dst.DrawTriangles(vs, is, src, nil)
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}
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@ -91,6 +91,10 @@ func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error) {
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}
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func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, canSkipMipmap bool) {
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if len(indices) == 0 {
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return
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}
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level := 0
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// TODO: Do we need to check all the sources' states of being volatile?
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if !canSkipMipmap && srcs[0] != nil && !srcs[0].volatile && filter != driver.FilterScreen {
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@ -119,6 +123,9 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices [
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level = l
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}
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}
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if level == math.MaxInt32 {
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panic("mipmap: level must be calculated at least once but not")
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}
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}
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if colorm != nil && colorm.ScaleOnly() {
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