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ui: Update input status per frame
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parent
b3d7e04de5
commit
db2a43217e
6
run.go
6
run.go
@ -109,6 +109,12 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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c := int((now - beforeForUpdate) * 60 / int64(time.Second))
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c := int((now - beforeForUpdate) * 60 / int64(time.Second))
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runContext.isRunningSlowly = c >= 2
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runContext.isRunningSlowly = c >= 2
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for i := 0; i < c; i++ {
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for i := 0; i < c; i++ {
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if err := ui.DoEvents(); err != nil {
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return err
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}
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if ui.IsClosed() {
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return nil
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}
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if err := graphicsContext.update(f); err != nil {
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if err := graphicsContext.update(f); err != nil {
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return err
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return err
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}
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}
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