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inpututil: Rename JustPressedTouches -> JustPressedTouchIDs
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@ -182,7 +182,7 @@ func jump() bool {
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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return true
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return true
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}
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}
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if len(inpututil.JustPressedTouches()) > 0 {
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if len(inpututil.JustPressedTouchIDs()) > 0 {
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return true
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return true
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}
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}
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return false
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return false
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@ -294,12 +294,12 @@ func GamepadButtonPressDuration(id int, button ebiten.GamepadButton) int {
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return s
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return s
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}
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}
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// JustPressedTouches returns touch IDs that are created just in the current frame.
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// JustPressedTouchIDs returns touch IDs that are created just in the current frame.
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//
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//
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// JustPressedTouches might return nil when there is not touch.
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// JustPressedTouchIDs might return nil when there is not touch.
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//
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//
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// JustPressedTouches is concurrent safe.
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// JustPressedTouchIDs is concurrent safe.
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func JustPressedTouches() []int {
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func JustPressedTouchIDs() []int {
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var ids []int
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var ids []int
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theInputState.m.RLock()
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theInputState.m.RLock()
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for id, s := range theInputState.touchDurations {
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for id, s := range theInputState.touchDurations {
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