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https://github.com/hajimehoshi/ebiten.git
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Remove Texture/RenderTarget
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parent
fd0ba69f0b
commit
db4e3fdc03
@ -10,7 +10,7 @@ import (
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)
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type Input struct {
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textTexture graphics.Texture
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textTextureID graphics.TextureID
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inputState ebiten.InputState
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}
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@ -29,7 +29,7 @@ func (game *Input) Init(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.textTexture, err = tf.NewTextureFromImage(img); err != nil {
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if game.textTextureID, err = tf.NewTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -74,6 +74,6 @@ func (game *Input) drawText(g graphics.Context, text string, x, y int) {
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geometryMatrix := matrix.IdentityGeometry()
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geometryMatrix.Translate(float64(x), float64(y))
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colorMatrix := matrix.IdentityColor()
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g.DrawTextureParts(game.textTexture.ID(), parts,
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g.DrawTextureParts(game.textTextureID, parts,
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geometryMatrix, colorMatrix)
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}
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@ -15,7 +15,7 @@ const (
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)
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type Monochrome struct {
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ebitenTexture graphics.Texture
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ebitenTextureID graphics.TextureID
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ch chan bool
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colorMatrix matrix.Color
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geometryMatrix matrix.Geometry
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@ -40,7 +40,7 @@ func (game *Monochrome) Init(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
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panic(err)
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}
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@ -102,6 +102,6 @@ func (game *Monochrome) Update(context ebiten.GameContext) {
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func (game *Monochrome) Draw(g graphics.Context) {
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g.Fill(128, 128, 255)
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g.DrawTexture(game.ebitenTexture.ID(),
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g.DrawTexture(game.ebitenTextureID,
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game.geometryMatrix, game.colorMatrix)
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}
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@ -11,9 +11,9 @@ import (
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)
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type Rects struct {
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rectTexture graphics.RenderTarget
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rectTextureID graphics.RenderTargetID
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rectTextureInited bool
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offscreen graphics.RenderTarget
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offscreenID graphics.RenderTargetID
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offscreenInited bool
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rectBounds *graphics.Rect
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rectColor *color.RGBA
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@ -36,8 +36,8 @@ func New() *Rects {
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}
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func (game *Rects) Init(tf graphics.TextureFactory) {
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game.rectTexture = tf.NewRenderTarget(rectTextureWidth, rectTextureHeight)
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game.offscreen = tf.NewRenderTarget(offscreenWidth, offscreenHeight)
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game.rectTextureID = tf.NewRenderTarget(rectTextureWidth, rectTextureHeight)
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game.offscreenID = tf.NewRenderTarget(offscreenWidth, offscreenHeight)
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}
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func (game *Rects) Update(context ebiten.GameContext) {
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@ -81,22 +81,22 @@ func (game *Rects) rectColorMatrix() matrix.Color {
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func (game *Rects) Draw(g graphics.Context) {
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if !game.rectTextureInited {
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g.SetOffscreen(game.rectTexture.ID())
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g.SetOffscreen(game.rectTextureID)
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g.Fill(255, 255, 255)
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game.rectTextureInited = true
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}
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g.SetOffscreen(game.offscreen.ID())
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g.SetOffscreen(game.offscreenID)
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if !game.offscreenInited {
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g.Fill(0, 0, 0)
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game.offscreenInited = true
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}
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g.DrawTexture(game.rectTexture.Texture().ID(),
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g.DrawTexture(g.TextureID(game.rectTextureID),
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game.rectGeometryMatrix(),
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game.rectColorMatrix())
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g.ResetOffscreen()
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g.DrawTexture(game.offscreen.Texture().ID(),
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g.DrawTexture(g.TextureID(game.offscreenID),
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matrix.IdentityGeometry(),
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matrix.IdentityColor())
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}
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@ -16,7 +16,7 @@ const (
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)
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type Rotating struct {
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ebitenTexture graphics.Texture
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ebitenTextureID graphics.TextureID
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x int
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geometryMatrix matrix.Geometry
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}
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@ -36,7 +36,7 @@ func (game *Rotating) Init(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -56,7 +56,7 @@ func (game *Rotating) Update(context ebiten.GameContext) {
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func (game *Rotating) Draw(g graphics.Context) {
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g.Fill(128, 128, 255)
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g.DrawTexture(game.ebitenTexture.ID(),
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g.DrawTexture(game.ebitenTextureID,
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game.geometryMatrix,
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matrix.IdentityColor())
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}
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@ -64,7 +64,7 @@ func (sprite *Sprite) Update() {
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}
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type Sprites struct {
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ebitenTexture graphics.Texture
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ebitenTextureID graphics.TextureID
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sprites []*Sprite
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}
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@ -83,7 +83,7 @@ func (game *Sprites) Init(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -111,7 +111,6 @@ func (game *Sprites) Draw(g graphics.Context) {
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// Draw the sprites
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locations := make([]graphics.TexturePart, 0, len(game.sprites))
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texture := game.ebitenTexture
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for _, sprite := range game.sprites {
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location := graphics.TexturePart{
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LocationX: sprite.x,
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@ -123,7 +122,7 @@ func (game *Sprites) Draw(g graphics.Context) {
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locations = append(locations, location)
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}
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geometryMatrix := matrix.IdentityGeometry()
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g.DrawTextureParts(texture.ID(), locations,
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g.DrawTextureParts(game.ebitenTextureID, locations,
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geometryMatrix, matrix.IdentityColor())
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}
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@ -19,6 +19,8 @@ type TexturePart struct {
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}
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type Context interface {
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TextureID(renderTargetID RenderTargetID) TextureID
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Clear()
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Fill(r, g, b uint8)
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DrawTexture(textureID TextureID,
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@ -33,21 +35,12 @@ type Context interface {
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}
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type TextureFactory interface {
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NewRenderTarget(width, height int) RenderTarget
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NewTextureFromImage(img image.Image) (Texture, error)
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}
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type Texture interface {
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ID() TextureID
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NewRenderTarget(width, height int) RenderTargetID
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NewTextureFromImage(img image.Image) (TextureID, error)
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}
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type TextureID int
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// The interface of a render target. This is essentially same as a texture, but
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// it is assumed that the all alpha of a render target is maximum.
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type RenderTarget interface {
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Texture() Texture
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ID() RenderTargetID
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}
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// A render target is essentially same as a texture, but it is assumed that the
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// all alpha of a render target is maximum.
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type RenderTargetID int
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@ -47,8 +47,13 @@ func (context *Context) Init() {
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initializeShaders()
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context.screen = context.NewRenderTarget(
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context.screenWidth, context.screenHeight).(*RenderTarget)
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screenID := context.NewRenderTarget(
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context.screenWidth, context.screenHeight)
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context.screen = (*RenderTarget)(context.textures[C.GLuint(screenID)])
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}
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func (context *Context) TextureID(renderTargetID graphics.RenderTargetID) graphics.TextureID {
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return graphics.TextureID(renderTargetID)
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}
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func (context *Context) Clear() {
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@ -284,7 +289,7 @@ func createFramebuffer(textureID C.GLuint) C.GLuint {
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return framebuffer
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}
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func (context *Context) NewRenderTarget(width, height int) graphics.RenderTarget {
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func (context *Context) NewRenderTarget(width, height int) graphics.RenderTargetID {
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renderTarget := newRenderTarget(width, height)
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context.textures[renderTarget.id] = (*Texture)(renderTarget)
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@ -292,15 +297,15 @@ func (context *Context) NewRenderTarget(width, height int) graphics.RenderTarget
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context.Clear()
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context.resetOffscreen()
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return renderTarget
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return renderTarget.ID()
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}
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func (context *Context) NewTextureFromImage(img image.Image) (
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graphics.Texture, error) {
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graphics.TextureID, error) {
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texture, err := newTextureFromImage(img)
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if err != nil {
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return nil, err
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return 0, err
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}
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context.textures[texture.id] = texture
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return texture, nil
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return texture.ID(), nil
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}
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@ -53,7 +53,7 @@ func (device *Device) Update(draw func(graphics.Context)) {
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{0, scale, 0},
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},
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}
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context.DrawTexture(context.screen.Texture().ID(),
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context.DrawTexture(context.screen.TextureID(),
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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}
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@ -137,8 +137,8 @@ func newRenderTargetWithFramebuffer(width, height int,
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type RenderTarget Texture
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func (renderTarget *RenderTarget) Texture() graphics.Texture {
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return (*Texture)(renderTarget)
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func (renderTarget *RenderTarget) TextureID() graphics.TextureID {
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return graphics.TextureID(renderTarget.id)
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}
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func (renderTarget *RenderTarget) ID() graphics.RenderTargetID {
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