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internal/ui: bug fix: an unfocused window should not wait until buffers are swapped once
On macOS, a window is hidden until buffers are swapped once. If a game is not runnable on unfocused, as the window is hidden and unfocused, the waiting loop for a window never ends. This change fixes the issue by changing the loop condition. Closes #2620
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@ -1019,7 +1019,7 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
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return 0, 0, err
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}
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for !u.isRunnableOnUnfocused() && u.window.GetAttrib(glfw.Focused) == 0 && !u.window.ShouldClose() {
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for u.bufferOnceSwapped && !u.isRunnableOnUnfocused() && u.window.GetAttrib(glfw.Focused) == 0 && !u.window.ShouldClose() {
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if err := hooks.SuspendAudio(); err != nil {
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return 0, 0, err
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}
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