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ui: Use flexbox for centering
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3f331c8af4
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@ -316,6 +316,10 @@ func init() {
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bodyStyle.Set("height", "100%")
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bodyStyle.Set("height", "100%")
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bodyStyle.Set("margin", "0")
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bodyStyle.Set("margin", "0")
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bodyStyle.Set("padding", "0")
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bodyStyle.Set("padding", "0")
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bodyStyle.Set("display", "flex")
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bodyStyle.Set("alignItems", "center")
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bodyStyle.Set("justifyContent", "center")
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// TODO: This is OK as long as the game is in an independent iframe.
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// TODO: This is OK as long as the game is in an independent iframe.
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// What if the canvas is embedded in a HTML directly?
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// What if the canvas is embedded in a HTML directly?
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document.Get("body").Call("addEventListener", "click", js.NewCallback(func([]js.Value) {
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document.Get("body").Call("addEventListener", "click", js.NewCallback(func([]js.Value) {
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@ -411,9 +415,6 @@ func (u *userInterface) updateScreenSize() {
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cssHeight := int(float64(u.height) * s)
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cssHeight := int(float64(u.height) * s)
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canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
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canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
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canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
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canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
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// CSS calc requires space chars.
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canvasStyle.Set("left", "calc((100% - "+strconv.Itoa(cssWidth)+"px) / 2)")
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canvasStyle.Set("top", "calc((100% - "+strconv.Itoa(cssHeight)+"px) / 2)")
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u.sizeChanged = true
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u.sizeChanged = true
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}
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}
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