internal/restorable: Remove draw-triangles-history items explicitly

Updates #1803
This commit is contained in:
Hajime Hoshi 2021-09-09 12:57:47 +09:00
parent 106ff7a84b
commit dbe101a8ef

View File

@ -203,7 +203,7 @@ func (i *Image) Extend(width, height int) *Image {
// Overwrite the history as if the image newImg is created only by ReplacePixels. Now drawTrianglesHistory // Overwrite the history as if the image newImg is created only by ReplacePixels. Now drawTrianglesHistory
// and basePixels cannot be mixed. // and basePixels cannot be mixed.
newImg.drawTrianglesHistory = newImg.drawTrianglesHistory[:0] newImg.clearDrawTrianglesHistory()
newImg.basePixels = i.basePixels newImg.basePixels = i.basePixels
newImg.stale = i.stale newImg.stale = i.stale
@ -273,7 +273,7 @@ func (i *Image) BasePixelsForTesting() *Pixels {
// makeStale makes the image stale. // makeStale makes the image stale.
func (i *Image) makeStale() { func (i *Image) makeStale() {
i.basePixels = Pixels{} i.basePixels = Pixels{}
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = true i.stale = true
// Don't have to call makeStale recursively here. // Don't have to call makeStale recursively here.
@ -327,7 +327,7 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
} else { } else {
i.basePixels.Remove(0, 0, w, h) i.basePixels.Remove(0, 0, w, h)
} }
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = false i.stale = false
return return
} }
@ -503,7 +503,7 @@ func (i *Image) readPixelsFromGPU() error {
} }
i.basePixels = Pixels{} i.basePixels = Pixels{}
i.basePixels.AddOrReplace(pix, 0, 0, i.width, i.height) i.basePixels.AddOrReplace(pix, 0, 0, i.width, i.height)
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = false i.stale = false
return nil return nil
} }
@ -583,7 +583,7 @@ func (i *Image) restore() error {
// be changed. // be changed.
i.image = graphicscommand.NewScreenFramebufferImage(w, h) i.image = graphicscommand.NewScreenFramebufferImage(w, h)
i.basePixels = Pixels{} i.basePixels = Pixels{}
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = false i.stale = false
return nil return nil
} }
@ -634,7 +634,7 @@ func (i *Image) restore() error {
} }
i.image = gimg i.image = gimg
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = false i.stale = false
return nil return nil
} }
@ -647,7 +647,7 @@ func (i *Image) Dispose() {
i.image.Dispose() i.image.Dispose()
i.image = nil i.image = nil
i.basePixels = Pixels{} i.basePixels = Pixels{}
i.drawTrianglesHistory = i.drawTrianglesHistory[:0] i.clearDrawTrianglesHistory()
i.stale = false i.stale = false
} }
@ -665,3 +665,11 @@ func (i *Image) isInvalidated() (bool, error) {
func (i *Image) Dump(path string, blackbg bool, rect image.Rectangle) error { func (i *Image) Dump(path string, blackbg bool, rect image.Rectangle) error {
return i.image.Dump(path, blackbg, rect) return i.image.Dump(path, blackbg, rect)
} }
func (i *Image) clearDrawTrianglesHistory() {
// Clear the items explicitly, or the references might remain (#1803).
for idx := range i.drawTrianglesHistory {
i.drawTrianglesHistory[idx] = nil
}
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
}