mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
vector: bug fix: Arc added unexpected lines from (0, 0)
This change removes Path.cur.
This commit is contained in:
parent
c49db07e75
commit
dbfacb243a
@ -41,6 +41,16 @@ type subpath struct {
|
||||
closed bool
|
||||
}
|
||||
|
||||
func (s *subpath) currentPosition() (point, bool) {
|
||||
if len(s.points) == 0 {
|
||||
return point{}, false
|
||||
}
|
||||
if s.closed {
|
||||
return point{}, false
|
||||
}
|
||||
return s.points[len(s.points)-1], true
|
||||
}
|
||||
|
||||
func (s *subpath) pointCount() int {
|
||||
return len(s.points)
|
||||
}
|
||||
@ -71,42 +81,35 @@ func (s *subpath) close() {
|
||||
// Path represents a collection of path subpathments.
|
||||
type Path struct {
|
||||
subpaths []*subpath
|
||||
cur point
|
||||
}
|
||||
|
||||
// MoveTo starts a new subpath with the given position (x, y) without adding a subpath,
|
||||
//
|
||||
// MoveTo updates the current position to (x, y).
|
||||
func (p *Path) MoveTo(x, y float32) {
|
||||
p.cur = point{x: x, y: y}
|
||||
p.subpaths = append(p.subpaths, &subpath{
|
||||
points: []point{p.cur},
|
||||
points: []point{
|
||||
{x: x, y: y},
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
// LineTo adds a line segument to the path, which starts from the current position and ends to the given position (x, y).
|
||||
//
|
||||
// LineTo updates the current position to (x, y).
|
||||
// LineTo adds a line segument to the path, which starts from the last position of the current subpath
|
||||
// and ends to the given position (x, y).
|
||||
// If p doesn't have any subpaths or the last subpath is closed, LineTo sets (x, y) as the start position of a new subpath.
|
||||
func (p *Path) LineTo(x, y float32) {
|
||||
if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed {
|
||||
p.subpaths = append(p.subpaths, &subpath{
|
||||
points: []point{
|
||||
p.cur,
|
||||
{x: x, y: y},
|
||||
},
|
||||
})
|
||||
p.cur = point{x: x, y: y}
|
||||
return
|
||||
}
|
||||
|
||||
p.subpaths[len(p.subpaths)-1].appendPoint(point{x: x, y: y})
|
||||
p.cur = point{x: x, y: y}
|
||||
}
|
||||
|
||||
// QuadTo adds a quadratic Bézier curve to the path.
|
||||
// (x1, y1) is the control point, and (x2, y2) is the destination.
|
||||
//
|
||||
// QuadTo updates the current position to (x2, y2).
|
||||
func (p *Path) QuadTo(x1, y1, x2, y2 float32) {
|
||||
p.quadTo(point{x: x1, y: y1}, point{x: x2, y: y2}, 0)
|
||||
}
|
||||
@ -140,12 +143,22 @@ func crossingPointForTwoLines(p00, p01, p10, p11 point) point {
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Path) currentPosition() (point, bool) {
|
||||
if len(p.subpaths) == 0 {
|
||||
return point{}, false
|
||||
}
|
||||
return p.subpaths[len(p.subpaths)-1].currentPosition()
|
||||
}
|
||||
|
||||
func (p *Path) quadTo(p1, p2 point, level int) {
|
||||
if level > 10 {
|
||||
return
|
||||
}
|
||||
|
||||
p0 := p.cur
|
||||
p0, ok := p.currentPosition()
|
||||
if !ok {
|
||||
p0 = p1
|
||||
}
|
||||
if isPointCloseToSegment(p1, p0, p2, 0.5) {
|
||||
p.LineTo(p2.x, p2.y)
|
||||
return
|
||||
@ -169,8 +182,6 @@ func (p *Path) quadTo(p1, p2 point, level int) {
|
||||
|
||||
// CubicTo adds a cubic Bézier curve to the path.
|
||||
// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
|
||||
//
|
||||
// CubicTo updates the current position to (x3, y3).
|
||||
func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
|
||||
p.cubicTo(point{x: x1, y: y1}, point{x: x2, y: y2}, point{x: x3, y: y3}, 0)
|
||||
}
|
||||
@ -180,7 +191,10 @@ func (p *Path) cubicTo(p1, p2, p3 point, level int) {
|
||||
return
|
||||
}
|
||||
|
||||
p0 := p.cur
|
||||
p0, ok := p.currentPosition()
|
||||
if !ok {
|
||||
p0 = p1
|
||||
}
|
||||
if isPointCloseToSegment(p1, p0, p3, 0.5) && isPointCloseToSegment(p2, p0, p3, 0.5) {
|
||||
p.LineTo(p3.x, p3.y)
|
||||
return
|
||||
@ -224,17 +238,25 @@ func cross(p0, p1 point) float32 {
|
||||
}
|
||||
|
||||
// ArcTo adds an arc curve to the path. (x1, y1) is the control point, and (x2, y2) is the destination.
|
||||
//
|
||||
// ArcTo updates the current position to (x2, y2).
|
||||
func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) {
|
||||
p0, ok := p.currentPosition()
|
||||
if !ok {
|
||||
p0 = point{x: x1, y: y1}
|
||||
}
|
||||
d0 := point{
|
||||
x: p.cur.x - x1,
|
||||
y: p.cur.y - y1,
|
||||
x: p0.x - x1,
|
||||
y: p0.y - y1,
|
||||
}
|
||||
d1 := point{
|
||||
x: x2 - x1,
|
||||
y: y2 - y1,
|
||||
}
|
||||
if d0 == (point{}) || d1 == (point{}) {
|
||||
p.LineTo(x1, y1)
|
||||
p.LineTo(x2, y2)
|
||||
return
|
||||
}
|
||||
|
||||
d0 = normalize(d0)
|
||||
d1 = normalize(d1)
|
||||
|
||||
@ -273,8 +295,6 @@ func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) {
|
||||
|
||||
// Arc adds an arc to the path.
|
||||
// (x, y) is the center of the arc.
|
||||
//
|
||||
// Arc updates the current position to the end of the arc.
|
||||
func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
||||
// Adjust the angles.
|
||||
var da float64
|
||||
@ -350,11 +370,9 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
||||
p.CubicTo(cx0, cy0, cx1, cy1, x1, y1)
|
||||
}
|
||||
|
||||
// Close adds a new line from the current position to the first position of the current subpath,
|
||||
// Close adds a new line from the last position of the current subpath to the first position of the current subpath,
|
||||
// and marks the current subpath closed.
|
||||
// Following operations for this path will start with a new subpath.
|
||||
//
|
||||
// Close updates the current position to the first position of the current subpath.
|
||||
func (p *Path) Close() {
|
||||
if len(p.subpaths) == 0 {
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user