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audio/internal/readerdriver: Reduce mutext on Windows
The granularity of context switches on Windows is pretty big and mutexes might not be efficent.
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parent
646f48ef09
commit
dc2f5e296e
@ -160,7 +160,7 @@ func (p *players) add(player *playerImpl) error {
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p.headers = append(p.headers, h)
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}
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if err := p.readAndWriteBuffersImpl(); err != nil {
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if err := p.readAndWriteBuffers(); err != nil {
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return err
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}
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@ -205,34 +205,25 @@ func (p *players) shouldWait() bool {
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return true
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}
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func (p *players) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return p.waveOut != 0
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}
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func (p *players) loop() {
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for {
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if !p.wait() {
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p.cond.L.Lock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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if p.waveOut == 0 {
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p.cond.L.Unlock()
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return
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}
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if err := p.readAndWriteBuffers(); err != nil {
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p.setError(err)
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p.err = err
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p.cond.L.Unlock()
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break
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}
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p.cond.L.Unlock()
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}
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}
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func (p *players) setError(err error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.err = err
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}
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func (p *players) suspend() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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@ -270,12 +261,6 @@ var waveOutOpenCallback = windows.NewCallbackCDecl(func(hwo, uMsg, dwInstance, d
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})
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func (p *players) readAndWriteBuffers() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.readAndWriteBuffersImpl()
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}
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func (p *players) readAndWriteBuffersImpl() error {
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if len(p.players) == 0 {
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return nil
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}
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