diff --git a/docs/examples/gamepad.html b/docs/examples/gamepad.html
index 9ad019e28..a75ef4d0d 100644
--- a/docs/examples/gamepad.html
+++ b/docs/examples/gamepad.html
@@ -41,44 +41,50 @@ import (
)
const (
- screenWidth = 320
- screenHeight = 240
+ screenWidth = 640
+ screenHeight = 480
)
func update(screen *ebiten.Image) error {
- // TODO: API to get the available, lowest ID
- const gamepadID = 0
- axes := []string{}
- pressedButtons := []string{}
+ ids := ebiten.GamepadIDs()
+ axes := map[int][]string{}
+ pressedButtons := map[int][]string{}
- maxAxis := ebiten.GamepadAxisNum(gamepadID)
- for a := 0; a < maxAxis; a++ {
- v := ebiten.GamepadAxis(gamepadID, a)
- axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
- }
-
- maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
- for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
- if ebiten.IsGamepadButtonPressed(gamepadID, b) {
- pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
+ for _, id := range ids {
+ maxAxis := ebiten.GamepadAxisNum(id)
+ for a := 0; a < maxAxis; a++ {
+ v := ebiten.GamepadAxis(id, a)
+ axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v))
+ }
+ maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
+ for b := ebiten.GamepadButton(id); b < maxButton; b++ {
+ if ebiten.IsGamepadButtonPressed(id, b) {
+ pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
+ }
}
}
+
if ebiten.IsRunningSlowly() {
return nil
}
- str := `Gamepad
- Axes:
- {{.Axes}}
- Pressed Buttons: {{.Buttons}}`
- str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
- str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
+ str := ""
+ if len(ids) > 0 {
+ for _, id := range ids {
+ str += fmt.Sprintf("Gamepad (ID: %d):\n", id)
+ str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", "))
+ str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", "))
+ str += "\n"
+ }
+ } else {
+ str = "Please connect your gamepad."
+ }
ebitenutil.DebugPrint(screen, str)
return nil
}
func main() {
- if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
+ if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}