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graphics: Remove unneeded 'Clear' on the screen framebuffer
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@ -60,7 +60,6 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
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h := int(float64(screenHeight) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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px0, py0, _, _ := ui.ScreenPadding()
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px0, py0, _, _ := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w, h)
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c.screen = newImageWithScreenFramebuffer(w, h)
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_ = c.screen.Clear()
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c.offscreen = offscreen
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c.offscreen = offscreen
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