mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-11 19:48:54 +01:00
parent
b72848dc97
commit
dd46221968
@ -12,7 +12,9 @@
|
|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
|
// +build !android
|
||||||
// +build !js
|
// +build !js
|
||||||
|
// +build !ios
|
||||||
|
|
||||||
package opengl
|
package opengl
|
||||||
|
|
@ -22,5 +22,5 @@ func glslVersion() glsl.GLSLVersion {
|
|||||||
if isWebGL2Available {
|
if isWebGL2Available {
|
||||||
return glsl.GLSLVersionES300
|
return glsl.GLSLVersionES300
|
||||||
}
|
}
|
||||||
return glsl.GLSLVersionWebGL1
|
return glsl.GLSLVersionES100
|
||||||
}
|
}
|
||||||
|
25
internal/graphicsdriver/opengl/shader_mobile.go
Normal file
25
internal/graphicsdriver/opengl/shader_mobile.go
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
// Copyright 2020 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// +build android ios
|
||||||
|
|
||||||
|
package opengl
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
|
||||||
|
)
|
||||||
|
|
||||||
|
func glslVersion() glsl.GLSLVersion {
|
||||||
|
return glsl.GLSLVersionES100
|
||||||
|
}
|
@ -28,7 +28,7 @@ type GLSLVersion int
|
|||||||
|
|
||||||
const (
|
const (
|
||||||
GLSLVersionDefault GLSLVersion = iota
|
GLSLVersionDefault GLSLVersion = iota
|
||||||
GLSLVersionWebGL1
|
GLSLVersionES100
|
||||||
GLSLVersionES300
|
GLSLVersionES300
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -42,7 +42,7 @@ func VertexPrelude(version GLSLVersion) string {
|
|||||||
func FragmentPrelude(version GLSLVersion) string {
|
func FragmentPrelude(version GLSLVersion) string {
|
||||||
var prefix string
|
var prefix string
|
||||||
switch version {
|
switch version {
|
||||||
case GLSLVersionWebGL1:
|
case GLSLVersionES100:
|
||||||
prefix = `#extension GL_OES_standard_derivatives : enable` + "\n\n"
|
prefix = `#extension GL_OES_standard_derivatives : enable` + "\n\n"
|
||||||
case GLSLVersionES300:
|
case GLSLVersionES300:
|
||||||
prefix = `#version 300 es` + "\n\n"
|
prefix = `#version 300 es` + "\n\n"
|
||||||
|
Loading…
Reference in New Issue
Block a user