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https://github.com/hajimehoshi/ebiten.git
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parent
b72848dc97
commit
dd46221968
@ -12,7 +12,9 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !android
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// +build !js
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// +build !ios
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package opengl
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@ -22,5 +22,5 @@ func glslVersion() glsl.GLSLVersion {
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if isWebGL2Available {
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return glsl.GLSLVersionES300
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}
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return glsl.GLSLVersionWebGL1
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return glsl.GLSLVersionES100
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}
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25
internal/graphicsdriver/opengl/shader_mobile.go
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25
internal/graphicsdriver/opengl/shader_mobile.go
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@ -0,0 +1,25 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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)
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func glslVersion() glsl.GLSLVersion {
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return glsl.GLSLVersionES100
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}
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@ -28,7 +28,7 @@ type GLSLVersion int
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const (
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GLSLVersionDefault GLSLVersion = iota
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GLSLVersionWebGL1
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GLSLVersionES100
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GLSLVersionES300
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)
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@ -42,7 +42,7 @@ func VertexPrelude(version GLSLVersion) string {
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func FragmentPrelude(version GLSLVersion) string {
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var prefix string
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switch version {
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case GLSLVersionWebGL1:
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case GLSLVersionES100:
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prefix = `#extension GL_OES_standard_derivatives : enable` + "\n\n"
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case GLSLVersionES300:
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prefix = `#version 300 es` + "\n\n"
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