mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
parent
f4d050161a
commit
dd4c8be988
162
mobile/compat.go
162
mobile/compat.go
@ -1,162 +0,0 @@
|
||||
// Copyright 2016 Hajime Hoshi
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build android ios
|
||||
|
||||
package mobile
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/mobile/ebitenmobileview"
|
||||
)
|
||||
|
||||
type game struct {
|
||||
update func(*ebiten.Image) error
|
||||
width int
|
||||
height int
|
||||
}
|
||||
|
||||
func (g *game) Update(screen *ebiten.Image) error {
|
||||
return g.update(screen)
|
||||
}
|
||||
|
||||
func (g *game) Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int) {
|
||||
return g.width, g.height
|
||||
}
|
||||
|
||||
// Start starts the game and returns immediately.
|
||||
//
|
||||
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command and `SetGame` instead.
|
||||
//
|
||||
// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
|
||||
//
|
||||
// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
|
||||
//
|
||||
// Start is concurrent-safe.
|
||||
//
|
||||
// The argument title is ignored. This is for backward compatibility.
|
||||
//
|
||||
// Start always returns nil as of 1.5.0-alpha.
|
||||
func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
|
||||
ebitenmobileview.SetGame(&game{
|
||||
update: f,
|
||||
width: width,
|
||||
height: height,
|
||||
})
|
||||
// As the view layout is already determined, ignore the layout calculation at ebitenmobileview.
|
||||
w := float64(width) * scale
|
||||
h := float64(height) * scale
|
||||
ebitenmobileview.Layout(w, h)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update updates and renders the game.
|
||||
// This should be called on every frame.
|
||||
//
|
||||
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command and `SetGame` instead.
|
||||
//
|
||||
// If Update is called before Start is called, Update panics.
|
||||
//
|
||||
// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
|
||||
//
|
||||
// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
|
||||
//
|
||||
// Update is concurrent-safe.
|
||||
//
|
||||
// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
|
||||
func Update() error {
|
||||
return ebitenmobileview.Update()
|
||||
}
|
||||
|
||||
// UpdateTouchesOnAndroid updates the touch state on Android.
|
||||
//
|
||||
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command instead.
|
||||
//
|
||||
// This should be called with onTouchEvent of GLSurfaceView like this:
|
||||
//
|
||||
// private double mDeviceScale = 0.0;
|
||||
//
|
||||
// // pxToDp converts an value in pixels to dp.
|
||||
// private double pxToDp(double x) {
|
||||
// if (mDeviceScale == 0.0) {
|
||||
// mDeviceScale = getResources().getDisplayMetrics().density;
|
||||
// }
|
||||
// return x / mDeviceScale;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public boolean onTouchEvent(MotionEvent e) {
|
||||
// for (int i = 0; i < e.getPointerCount(); i++) {
|
||||
// int id = e.getPointerId(i);
|
||||
// int x = (int)e.getX(i);
|
||||
// int y = (int)e.getY(i);
|
||||
// // Exported function for UpdateTouchesOnAndroid
|
||||
// YourGame.UpdateTouchesOnAndroid(e.getActionMasked(), id, (int)pxToDp(x), (int)pxToDp(y));
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// The coodinate x/y is in dp.
|
||||
//
|
||||
// UpdateTouchesOnAndroid can be called even before Start is called.
|
||||
//
|
||||
// UpdateTouchesOnAndroid is concurrent-safe.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/v2/wiki/Android.
|
||||
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
|
||||
}
|
||||
|
||||
// UpdateTouchesOnIOS updates the touch state on iOS.
|
||||
//
|
||||
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command instead.
|
||||
//
|
||||
// This should be called with touch handlers of UIViewController like this:
|
||||
//
|
||||
// - (GLKView*)glkView {
|
||||
// return (GLKView*)[self.view viewWithTag:100];
|
||||
// }
|
||||
// - (void)updateTouches:(NSSet*)touches {
|
||||
// for (UITouch* touch in touches) {
|
||||
// if (touch.view != [self glkView]) {
|
||||
// continue;
|
||||
// }
|
||||
// CGPoint location = [touch locationInView: [self glkView]];
|
||||
// // Exported function for UpdateTouchesOnIOS
|
||||
// YourGameUpdateTouchesOnIOS(touch.phase, (int64_t)touch, location.x, location.y);
|
||||
// }
|
||||
// }
|
||||
// - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
//
|
||||
// The coodinate x/y is in point.
|
||||
//
|
||||
// UpdateTouchesOnIOS can be called even before Start is called.
|
||||
//
|
||||
// UpdateTouchesOnIOS is concurrent-safe.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/v2/wiki/iOS.
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
ebitenmobileview.UpdateTouchesOnIOS(phase, ptr, x, y)
|
||||
}
|
@ -209,12 +209,6 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
}
|
||||
}
|
||||
|
||||
// UpdateTouchesOnIOS is a dummy function for backward compatibility.
|
||||
// UpdateTouchesOnIOS is called from ebiten/mobile package.
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
panic("ebitenmobileview: updateTouchesOnIOSImpl must not be called on Android")
|
||||
}
|
||||
|
||||
func OnKeyDownOnAndroid(keyCode int, unicodeChar int, source int, deviceID int) {
|
||||
switch {
|
||||
case source&sourceGamepad == sourceGamepad:
|
||||
|
@ -43,12 +43,6 @@ func getIDFromPtr(ptr int64) int {
|
||||
return id
|
||||
}
|
||||
|
||||
// UpdateTouchesOnAndroid is a dummy function for backward compatibility.
|
||||
// UpdateTouchesOnAndroid is called from ebiten/mobile package.
|
||||
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
panic("ebitenmobileview: updateTouchesOnAndroid must not be called on iOS")
|
||||
}
|
||||
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
switch phase {
|
||||
case C.UITouchPhaseBegan, C.UITouchPhaseMoved, C.UITouchPhaseStationary:
|
||||
|
Loading…
Reference in New Issue
Block a user