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parent
f3bd56b0ed
commit
dd63eef65e
58
exp/textinput/textinput_noime.go
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58
exp/textinput/textinput_noime.go
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@ -0,0 +1,58 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (!darwin && !js && !windows) || ios
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package textinput
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import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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type textInput struct {
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rs []rune
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lastTick uint64
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}
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var theTextInput textInput
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func (t *textInput) Start(x, y int) (chan State, func()) {
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// AppendInputChars is updated only when the tick is updated.
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// If the tick is not updated, return nil immediately.
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tick := ui.Get().Tick()
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if t.lastTick == tick {
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return nil, nil
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}
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defer func() {
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t.lastTick = tick
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}()
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s := newSession()
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// This is a pseudo implementation with AppendInputChars without IME.
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// This is tentative and should be replaced with IME in the future.
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t.rs = ebiten.AppendInputChars(t.rs[:0])
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if len(t.rs) == 0 {
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return nil, nil
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}
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s.ch <- State{
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Text: string(t.rs),
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Committed: true,
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}
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// Keep the channel as end() resets s.ch.
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ch := s.ch
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s.end()
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return ch, nil
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}
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@ -1,25 +0,0 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (!darwin && !js && !windows) || ios
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package textinput
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type textInput struct{}
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var theTextInput textInput
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func (t *textInput) Start(x, y int) (chan State, func()) {
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return nil, nil
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}
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@ -153,6 +153,8 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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if err := ui.error(); err != nil {
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return err
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}
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ui.tick.Add(1)
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}
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// Update window icons during a frame, since an icon might be *ebiten.Image and
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@ -79,6 +79,7 @@ type UserInterface struct {
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graphicsLibrary atomic.Int32
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running atomic.Bool
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terminated atomic.Bool
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tick atomic.Uint64
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whiteImage *Image
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@ -230,3 +231,7 @@ func (u *UserInterface) isTerminated() bool {
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func (u *UserInterface) setTerminated() {
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u.terminated.Store(true)
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}
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func (u *UserInterface) Tick() uint64 {
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return u.tick.Load()
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}
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