mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver: refactoring: choose the graphics driver at this package
This commit is contained in:
parent
99f8e335ee
commit
dd8900ea48
@ -26,20 +26,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
var theGraphicsDriver graphicsdriver.Graphics
|
||||
|
||||
func SetGraphicsDriver(driver graphicsdriver.Graphics) {
|
||||
theGraphicsDriver = driver
|
||||
}
|
||||
|
||||
func NeedsInvertY() bool {
|
||||
return theGraphicsDriver.FramebufferYDirection() != theGraphicsDriver.NDCYDirection()
|
||||
}
|
||||
|
||||
func NeedsRestoring() bool {
|
||||
return theGraphicsDriver.NeedsRestoring()
|
||||
}
|
||||
|
||||
// command represents a drawing command.
|
||||
//
|
||||
// A command for drawing that is created when Image functions are called like DrawTriangles,
|
||||
@ -245,7 +231,7 @@ func (q *commandQueue) flush() error {
|
||||
vs := q.vertices
|
||||
debug.Logf("Graphics commands:\n")
|
||||
|
||||
if theGraphicsDriver.HasHighPrecisionFloat() {
|
||||
if graphicsDriver().HasHighPrecisionFloat() {
|
||||
n := q.nvertices / graphics.VertexFloatNum
|
||||
for i := 0; i < n; i++ {
|
||||
s := q.srcSizes[i]
|
||||
@ -296,7 +282,7 @@ func (q *commandQueue) flush() error {
|
||||
}
|
||||
}
|
||||
|
||||
theGraphicsDriver.Begin()
|
||||
graphicsDriver().Begin()
|
||||
var present bool
|
||||
cs := q.commands
|
||||
for len(cs) > 0 {
|
||||
@ -320,7 +306,7 @@ func (q *commandQueue) flush() error {
|
||||
nc++
|
||||
}
|
||||
if 0 < ne {
|
||||
theGraphicsDriver.SetVertices(vs[:nv], es[:ne])
|
||||
graphicsDriver().SetVertices(vs[:nv], es[:ne])
|
||||
es = es[ne:]
|
||||
vs = vs[nv:]
|
||||
}
|
||||
@ -339,7 +325,7 @@ func (q *commandQueue) flush() error {
|
||||
}
|
||||
cs = cs[nc:]
|
||||
}
|
||||
theGraphicsDriver.End(present)
|
||||
graphicsDriver().End(present)
|
||||
|
||||
// Release the commands explicitly (#1803).
|
||||
// Apparently, the part of a slice between len and cap-1 still holds references.
|
||||
@ -488,7 +474,7 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
|
||||
imgs[0] = c.srcs[0].image.ID()
|
||||
}
|
||||
|
||||
return theGraphicsDriver.DrawTriangles(c.dst.image.ID(), imgs, c.offsets, shaderID, c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.dstRegion, c.srcRegion, c.uniforms, c.evenOdd)
|
||||
return graphicsDriver().DrawTriangles(c.dst.image.ID(), imgs, c.offsets, shaderID, c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.dstRegion, c.srcRegion, c.uniforms, c.evenOdd)
|
||||
}
|
||||
|
||||
func (c *drawTrianglesCommand) numVertices() int {
|
||||
@ -662,7 +648,7 @@ func (c *newImageCommand) String() string {
|
||||
|
||||
// Exec executes a newImageCommand.
|
||||
func (c *newImageCommand) Exec(indexOffset int) error {
|
||||
i, err := theGraphicsDriver.NewImage(c.width, c.height)
|
||||
i, err := graphicsDriver().NewImage(c.width, c.height)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -684,7 +670,7 @@ func (c *newScreenFramebufferImageCommand) String() string {
|
||||
// Exec executes a newScreenFramebufferImageCommand.
|
||||
func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
|
||||
var err error
|
||||
c.result.image, err = theGraphicsDriver.NewScreenFramebufferImage(c.width, c.height)
|
||||
c.result.image, err = graphicsDriver().NewScreenFramebufferImage(c.width, c.height)
|
||||
return err
|
||||
}
|
||||
|
||||
@ -701,14 +687,14 @@ func (c *newShaderCommand) String() string {
|
||||
// Exec executes a newShaderCommand.
|
||||
func (c *newShaderCommand) Exec(indexOffset int) error {
|
||||
var err error
|
||||
c.result.shader, err = theGraphicsDriver.NewShader(c.ir)
|
||||
c.result.shader, err = graphicsDriver().NewShader(c.ir)
|
||||
return err
|
||||
}
|
||||
|
||||
// InitializeGraphicsDriverState initialize the current graphics driver state.
|
||||
func InitializeGraphicsDriverState() (err error) {
|
||||
runOnRenderingThread(func() {
|
||||
err = theGraphicsDriver.Initialize()
|
||||
err = graphicsDriver().Initialize()
|
||||
})
|
||||
return
|
||||
}
|
||||
@ -716,7 +702,7 @@ func InitializeGraphicsDriverState() (err error) {
|
||||
// ResetGraphicsDriverState resets the current graphics driver state.
|
||||
// If the graphics driver doesn't have an API to reset, ResetGraphicsDriverState does nothing.
|
||||
func ResetGraphicsDriverState() (err error) {
|
||||
if r, ok := theGraphicsDriver.(interface{ Reset() error }); ok {
|
||||
if r, ok := graphicsDriver().(interface{ Reset() error }); ok {
|
||||
runOnRenderingThread(func() {
|
||||
err = r.Reset()
|
||||
})
|
||||
@ -728,7 +714,7 @@ func ResetGraphicsDriverState() (err error) {
|
||||
func MaxImageSize() int {
|
||||
var size int
|
||||
runOnRenderingThread(func() {
|
||||
size = theGraphicsDriver.MaxImageSize()
|
||||
size = graphicsDriver().MaxImageSize()
|
||||
})
|
||||
return size
|
||||
}
|
||||
|
59
internal/graphicscommand/graphics.go
Normal file
59
internal/graphicscommand/graphics.go
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright 2022 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
type Drawer interface {
|
||||
Draw(screenScale float64, offsetX, offsetY float64, needsClearingScreen bool, framebufferYDirection graphicsdriver.YDirection, screenClearedEveryFrame, filterEnabled bool) error
|
||||
}
|
||||
|
||||
func Draw(drawer Drawer, screenScale float64, offsetX, offsetY float64, screenClearedEveryFrame, filterEnabled bool) error {
|
||||
return drawer.Draw(screenScale, offsetX, offsetY, graphicsDriver().NeedsClearingScreen(), graphicsDriver().FramebufferYDirection(), screenClearedEveryFrame, filterEnabled)
|
||||
}
|
||||
|
||||
// TODO: Reduce these 'getter' global functions if possible.
|
||||
|
||||
func NeedsInvertY() bool {
|
||||
return graphicsDriver().FramebufferYDirection() != graphicsDriver().NDCYDirection()
|
||||
}
|
||||
|
||||
func NeedsRestoring() bool {
|
||||
return graphicsDriver().NeedsRestoring()
|
||||
}
|
||||
|
||||
func IsGL() bool {
|
||||
return graphicsDriver().IsGL()
|
||||
}
|
||||
|
||||
func SetVsyncEnabled(enabled bool) {
|
||||
graphicsDriver().SetVsyncEnabled(enabled)
|
||||
}
|
||||
|
||||
func SetTransparent(transparent bool) {
|
||||
graphicsDriver().SetTransparent(transparent)
|
||||
}
|
||||
|
||||
func SetFullscreen(fullscreen bool) {
|
||||
graphicsDriver().SetFullscreen(fullscreen)
|
||||
}
|
||||
|
||||
func SetWindow(window uintptr) {
|
||||
if g, ok := graphicsDriver().(interface{ SetWindow(uintptr) }); ok {
|
||||
g.SetWindow(window)
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@
|
||||
//go:build !ios && !ebitengl && !ebitencbackend
|
||||
// +build !ios,!ebitengl,!ebitencbackend
|
||||
|
||||
package ui
|
||||
package graphicscommand
|
||||
|
||||
// #cgo CFLAGS: -x objective-c
|
||||
// #cgo LDFLAGS: -framework Foundation
|
||||
@ -55,7 +55,7 @@ func supportsMetal() bool {
|
||||
|
||||
var graphicsOnce sync.Once
|
||||
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
func graphicsDriver() graphicsdriver.Graphics {
|
||||
graphicsOnce.Do(func() {
|
||||
if supportsMetal() {
|
||||
theGraphics = metal.Get()
|
@ -15,14 +15,14 @@
|
||||
//go:build ios && !ebitengl && !ebitencbackend
|
||||
// +build ios,!ebitengl,!ebitencbackend
|
||||
|
||||
package ui
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
func graphicsDriver() graphicsdriver.Graphics {
|
||||
// Metal might not be supported on emulators on Intel machines.
|
||||
return opengl.Get()
|
||||
}
|
@ -15,14 +15,14 @@
|
||||
//go:build ios && !ebitengl && !ebitencbackend
|
||||
// +build ios,!ebitengl,!ebitencbackend
|
||||
|
||||
package ui
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
|
||||
)
|
||||
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
func graphicsDriver() graphicsdriver.Graphics {
|
||||
g := metal.Get()
|
||||
if g == nil {
|
||||
panic("ui: Metal is not available on this iOS device")
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
// Copyright 2022 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
@ -12,13 +12,17 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package ui
|
||||
//go:build android || ios
|
||||
// +build android ios
|
||||
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"golang.org/x/mobile/gl"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
func init() {
|
||||
// TODO: Should graphics() be moved to the graphicscommand package?
|
||||
graphicscommand.SetGraphicsDriver(graphics())
|
||||
func SetGomobileGLContext(ctx gl.Context) {
|
||||
graphicsDriver().(*opengl.Graphics).SetGomobileGLContext(ctx)
|
||||
}
|
@ -15,13 +15,13 @@
|
||||
//go:build !darwin || ebitencbackend || ebitengl
|
||||
// +build !darwin ebitencbackend ebitengl
|
||||
|
||||
package ui
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
func graphicsDriver() graphicsdriver.Graphics {
|
||||
return opengl.Get()
|
||||
}
|
@ -23,6 +23,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/clock"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/debug"
|
||||
graphicspkg "github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
||||
)
|
||||
@ -106,7 +107,7 @@ func (c *contextImpl) updateFrameImpl(updateCount int, outsideWidth, outsideHeig
|
||||
|
||||
// Draw the game.
|
||||
screenScale, offsetX, offsetY := c.screenScaleAndOffsets(deviceScaleFactor)
|
||||
if err := c.game.Draw(screenScale, offsetX, offsetY, graphics().NeedsClearingScreen(), graphics().FramebufferYDirection(), theGlobalState.isScreenClearedEveryFrame(), theGlobalState.isScreenFilterEnabled()); err != nil {
|
||||
if err := graphicscommand.Draw(c.game, screenScale, offsetX, offsetY, theGlobalState.isScreenClearedEveryFrame(), theGlobalState.isScreenFilterEnabled()); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -28,6 +28,7 @@ import (
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||
)
|
||||
@ -667,7 +668,7 @@ func (u *UserInterface) createWindow(width, height int) error {
|
||||
// Ensure to consume this callback.
|
||||
u.waitForFramebufferSizeCallback(u.window, nil)
|
||||
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
u.window.MakeContextCurrent()
|
||||
}
|
||||
|
||||
@ -721,7 +722,7 @@ func (u *UserInterface) registerWindowSetSizeCallback() {
|
||||
u.err = err
|
||||
}
|
||||
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
u.swapBuffers()
|
||||
}
|
||||
})
|
||||
@ -815,7 +816,7 @@ event:
|
||||
}
|
||||
|
||||
func (u *UserInterface) init() error {
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
|
||||
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
||||
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
||||
@ -836,7 +837,7 @@ func (u *UserInterface) init() error {
|
||||
transparent = glfw.True
|
||||
}
|
||||
glfw.WindowHint(glfw.TransparentFramebuffer, transparent)
|
||||
graphics().SetTransparent(u.isInitScreenTransparent())
|
||||
graphicscommand.SetTransparent(u.isInitScreenTransparent())
|
||||
|
||||
// Before creating a window, set it unresizable no matter what u.isInitWindowResizable() is (#1987).
|
||||
// Making the window resizable here doesn't work correctly when switching to enable resizing.
|
||||
@ -888,9 +889,7 @@ func (u *UserInterface) init() error {
|
||||
|
||||
u.window.Show()
|
||||
|
||||
if g, ok := graphics().(interface{ SetWindow(uintptr) }); ok {
|
||||
g.SetWindow(u.nativeWindow())
|
||||
}
|
||||
graphicscommand.SetWindow(u.nativeWindow())
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -1067,7 +1066,7 @@ func (u *UserInterface) loop() error {
|
||||
// swapBuffers also checks IsGL, so this condition is redundant.
|
||||
// However, (*thread).Call is not good for performance due to channels.
|
||||
// Let's avoid this whenever possible (#1367).
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
u.t.Call(u.swapBuffers)
|
||||
}
|
||||
|
||||
@ -1089,7 +1088,7 @@ func (u *UserInterface) loop() error {
|
||||
|
||||
// swapBuffers must be called from the main thread.
|
||||
func (u *UserInterface) swapBuffers() {
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
u.window.SwapBuffers()
|
||||
}
|
||||
}
|
||||
@ -1146,7 +1145,7 @@ func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height int
|
||||
func (u *UserInterface) setWindowSizeInDIP(width, height int, fullscreen bool) {
|
||||
width, height = u.adjustWindowSizeBasedOnSizeLimitsInDIP(width, height)
|
||||
|
||||
graphics().SetFullscreen(fullscreen)
|
||||
graphicscommand.SetFullscreen(fullscreen)
|
||||
|
||||
scale := u.deviceScaleFactor(u.currentMonitor())
|
||||
if u.windowWidthInDIP == width && u.windowHeightInDIP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
|
||||
@ -1220,7 +1219,7 @@ func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen boo
|
||||
|
||||
// Swapping buffer is necesary to prevent the image lag (#1004).
|
||||
// TODO: This might not work when vsync is disabled.
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
glfw.PollEvents()
|
||||
u.swapBuffers()
|
||||
}
|
||||
@ -1267,7 +1266,7 @@ func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen boo
|
||||
|
||||
// updateVsync must be called on the main thread.
|
||||
func (u *UserInterface) updateVsync() {
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
// SwapInterval is affected by the current monitor of the window.
|
||||
// This needs to be called at least after SetMonitor.
|
||||
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
|
||||
@ -1281,7 +1280,7 @@ func (u *UserInterface) updateVsync() {
|
||||
glfw.SwapInterval(0)
|
||||
}
|
||||
}
|
||||
graphics().SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
|
||||
graphicscommand.SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
|
||||
}
|
||||
|
||||
// currentMonitor returns the current active monitor.
|
||||
|
@ -227,6 +227,7 @@ import "C"
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
)
|
||||
|
||||
// clearVideoModeScaleCache must be called from the main thread.
|
||||
@ -316,7 +317,7 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
|
||||
}
|
||||
|
||||
func (u *UserInterface) adjustViewSize() {
|
||||
if graphics().IsGL() {
|
||||
if graphicscommand.IsGL() {
|
||||
return
|
||||
}
|
||||
C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
|
||||
|
@ -36,7 +36,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||
@ -277,7 +276,7 @@ func (u *UserInterface) run(game Game, mainloop bool) (err error) {
|
||||
// When mainloop is true, gomobile-build is used. In this case, GL functions must be called via
|
||||
// gl.Context so that they are called on the appropriate thread.
|
||||
ctx := <-glContextCh
|
||||
graphics().(*opengl.Graphics).SetGomobileGLContext(ctx)
|
||||
graphicscommand.SetGomobileGLContext(ctx)
|
||||
} else {
|
||||
u.t = thread.NewOSThread()
|
||||
graphicscommand.SetRenderingThread(u.t)
|
||||
|
Loading…
Reference in New Issue
Block a user