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audio: Fix comment
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@ -25,12 +25,17 @@ const SampleRate = audio.SampleRate
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const MaxChannel = audio.MaxChannel
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const MaxChannel = audio.MaxChannel
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// Queue queues the given data to the given channel.
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// Queue queues the given data to the given channel.
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// The given data is queued to the end of the buffer and not played immediately.
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// The given data is queued to the end of the buffer.
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// This may not be played immediately when data already exists in the buffer.
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//
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//
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// channel must be -1 or a channel index.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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// If channel is -1, an empty channel is automatically selected.
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//
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//
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian) without a header (e.g. RIFF header).
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// If the channel is not empty, this function does nothing and returns false.
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// This returns true otherwise.
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//
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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func Queue(channel int, data []byte) bool {
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func Queue(channel int, data []byte) bool {
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return audio.Queue(channel, data)
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return audio.Queue(channel, data)
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}
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}
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