internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa

This commit is contained in:
Hajime Hoshi 2024-01-02 22:22:19 +09:00
parent 2da56c00c8
commit dddfb7317b
3 changed files with 13 additions and 76 deletions

View File

@ -183,6 +183,14 @@ func (v NSView) Frame() NSRect {
return rect
}
func (v NSView) SetLayer(layer uintptr) {
v.Send(objc.RegisterName("setLayer:"), layer)
}
func (v NSView) SetWantsLayer(wantsLayer bool) {
v.Send(objc.RegisterName("setWantsLayer:"), wantsLayer)
}
// NSInvocation is being used to call functions that can't be called directly with purego.SyscallN.
// See the downsides of that function for what it cannot do.
type NSInvocation struct {

View File

@ -1,73 +0,0 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package ns provides access to Apple's AppKit API (https://developer.apple.com/documentation/appkit).
//
// This package is in very early stages of development.
// It's a minimal implementation with scope limited to
// supporting the movingtriangle example.
package ns
import (
"github.com/ebitengine/purego/objc"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
)
// Window is a window that an app displays on the screen.
//
// Reference: https://developer.apple.com/documentation/appkit/nswindow.
type Window struct {
window uintptr
}
// NewWindow returns a Window that wraps an existing NSWindow * pointer.
func NewWindow(window uintptr) Window {
return Window{window}
}
// ContentView returns the window's content view, the highest accessible View
// in the window's view hierarchy.
//
// Reference: https://developer.apple.com/documentation/appkit/nswindow/1419160-contentview.
func (w Window) ContentView() View {
return View{objc.ID(w.window).Send(objc.RegisterName("contentView"))}
}
// View is the infrastructure for drawing, printing, and handling events in an app.
//
// Reference: https://developer.apple.com/documentation/appkit/nsview.
type View struct {
view objc.ID
}
// SetLayer sets v.layer to l.
//
// Reference: https://developer.apple.com/documentation/appkit/nsview/1483298-layer.
func (v View) SetLayer(l ca.Layer) {
v.view.Send(objc.RegisterName("setLayer:"), uintptr(l.Layer()))
}
// SetWantsLayer sets v.wantsLayer to wantsLayer.
//
// Reference: https://developer.apple.com/documentation/appkit/nsview/1483695-wantslayer.
func (v View) SetWantsLayer(wantsLayer bool) {
v.view.Send(objc.RegisterName("setWantsLayer:"), wantsLayer)
}
// IsInFullScreenMode returns a boolean value indicating whether the view is in full screen mode.
//
// Reference: https://developer.apple.com/documentation/appkit/nsview/1483337-infullscreenmode.
func (v View) IsInFullScreenMode() bool {
return v.view.Send(objc.RegisterName("isInFullScreenMode")) != 0
}

View File

@ -17,8 +17,10 @@
package metal
import (
"github.com/ebitengine/purego/objc"
"github.com/hajimehoshi/ebiten/v2/internal/cocoa"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns"
)
func (v *view) setWindow(window uintptr) {
@ -37,8 +39,8 @@ func (v *view) update() {
}
// TODO: Should this be called on the main thread?
cocoaWindow := ns.NewWindow(v.window)
cocoaWindow.ContentView().SetLayer(v.ml)
cocoaWindow := cocoa.NSWindow{ID: objc.ID(v.window)}
cocoaWindow.ContentView().SetLayer(uintptr(v.ml.Layer()))
cocoaWindow.ContentView().SetWantsLayer(true)
v.windowChanged = false
}