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internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa
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@ -183,6 +183,14 @@ func (v NSView) Frame() NSRect {
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return rect
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return rect
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}
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}
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func (v NSView) SetLayer(layer uintptr) {
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v.Send(objc.RegisterName("setLayer:"), layer)
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}
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func (v NSView) SetWantsLayer(wantsLayer bool) {
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v.Send(objc.RegisterName("setWantsLayer:"), wantsLayer)
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}
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// NSInvocation is being used to call functions that can't be called directly with purego.SyscallN.
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// NSInvocation is being used to call functions that can't be called directly with purego.SyscallN.
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// See the downsides of that function for what it cannot do.
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// See the downsides of that function for what it cannot do.
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type NSInvocation struct {
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type NSInvocation struct {
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@ -1,73 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ns provides access to Apple's AppKit API (https://developer.apple.com/documentation/appkit).
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//
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// This package is in very early stages of development.
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// It's a minimal implementation with scope limited to
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// supporting the movingtriangle example.
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package ns
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import (
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"github.com/ebitengine/purego/objc"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
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)
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// Window is a window that an app displays on the screen.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow.
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type Window struct {
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window uintptr
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}
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// NewWindow returns a Window that wraps an existing NSWindow * pointer.
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func NewWindow(window uintptr) Window {
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return Window{window}
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}
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// ContentView returns the window's content view, the highest accessible View
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// in the window's view hierarchy.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow/1419160-contentview.
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func (w Window) ContentView() View {
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return View{objc.ID(w.window).Send(objc.RegisterName("contentView"))}
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}
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// View is the infrastructure for drawing, printing, and handling events in an app.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview.
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type View struct {
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view objc.ID
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}
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// SetLayer sets v.layer to l.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483298-layer.
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func (v View) SetLayer(l ca.Layer) {
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v.view.Send(objc.RegisterName("setLayer:"), uintptr(l.Layer()))
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}
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// SetWantsLayer sets v.wantsLayer to wantsLayer.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483695-wantslayer.
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func (v View) SetWantsLayer(wantsLayer bool) {
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v.view.Send(objc.RegisterName("setWantsLayer:"), wantsLayer)
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}
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// IsInFullScreenMode returns a boolean value indicating whether the view is in full screen mode.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483337-infullscreenmode.
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func (v View) IsInFullScreenMode() bool {
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return v.view.Send(objc.RegisterName("isInFullScreenMode")) != 0
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}
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@ -17,8 +17,10 @@
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package metal
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package metal
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import (
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import (
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"github.com/ebitengine/purego/objc"
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"github.com/hajimehoshi/ebiten/v2/internal/cocoa"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns"
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)
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)
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func (v *view) setWindow(window uintptr) {
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func (v *view) setWindow(window uintptr) {
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@ -37,8 +39,8 @@ func (v *view) update() {
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}
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}
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// TODO: Should this be called on the main thread?
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// TODO: Should this be called on the main thread?
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cocoaWindow := ns.NewWindow(v.window)
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cocoaWindow := cocoa.NSWindow{ID: objc.ID(v.window)}
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cocoaWindow.ContentView().SetLayer(v.ml)
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cocoaWindow.ContentView().SetLayer(uintptr(v.ml.Layer()))
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cocoaWindow.ContentView().SetWantsLayer(true)
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cocoaWindow.ContentView().SetWantsLayer(true)
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v.windowChanged = false
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v.windowChanged = false
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}
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}
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