mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/shader: bug fix: evaluate the builtin float/int functions in the pre-compile phase correctly
Closes #2011
This commit is contained in:
parent
47bfd0db9e
commit
de05ede27e
@ -291,7 +291,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr, markLocalVariable
|
||||
// For built-in functions, we can call this in this position. Return an expression for the function
|
||||
// call.
|
||||
if callee.Type == shaderir.BuiltinFuncExpr {
|
||||
if callee.BuiltinFunc == shaderir.Len || callee.BuiltinFunc == shaderir.Cap {
|
||||
// Process compile-time evaluations.
|
||||
switch callee.BuiltinFunc {
|
||||
case shaderir.Len, shaderir.Cap:
|
||||
if len(args) != 1 {
|
||||
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
|
||||
return nil, nil, nil, false
|
||||
@ -307,6 +309,26 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr, markLocalVariable
|
||||
ConstType: shaderir.ConstTypeInt,
|
||||
},
|
||||
}, []shaderir.Type{{Main: shaderir.Int}}, stmts, true
|
||||
case shaderir.IntF:
|
||||
if args[0].Type == shaderir.NumberExpr && canTruncateToInteger(args[0].Const) {
|
||||
return []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.NumberExpr,
|
||||
Const: gconstant.ToInt(args[0].Const),
|
||||
ConstType: shaderir.ConstTypeInt,
|
||||
},
|
||||
}, []shaderir.Type{{Main: shaderir.Int}}, stmts, true
|
||||
}
|
||||
case shaderir.FloatF:
|
||||
if args[0].Type == shaderir.NumberExpr {
|
||||
return []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.NumberExpr,
|
||||
Const: gconstant.ToFloat(args[0].Const),
|
||||
ConstType: shaderir.ConstTypeFloat,
|
||||
},
|
||||
}, []shaderir.Type{{Main: shaderir.Float}}, stmts, true
|
||||
}
|
||||
}
|
||||
|
||||
var t shaderir.Type
|
||||
|
Loading…
Reference in New Issue
Block a user