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ebiten: add comments about termination
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3
run.go
3
run.go
@ -188,6 +188,9 @@ func (i *imageDumperGame) Layout(outsideWidth, outsideHeight int) (screenWidth,
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// use errors.Is when you check the returned error is the error you want, rather than comparing the values
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// with == or != directly.
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//
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// If you want to terminate a game on desktops, it is totally fine to define your own error value, return it at
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// Update, and check whether the returned error value from RunGame is the same as the value you defined.
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//
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// The size unit is device-independent pixel.
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//
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// Don't call RunGame twice or more in one process.
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