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https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 20:18:59 +01:00
mobile: Replace SetUpdateFunc with Set
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parent
2925fc718b
commit
de49bbab12
@ -25,52 +25,70 @@ import (
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"github.com/hajimehoshi/ebiten"
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)
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var (
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// mobileMutex is a mutex required for each function.
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var theState state
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type state struct {
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updateFunc func(*ebiten.Image) error
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screenWidth int
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screenHeight int
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// m is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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mobileMutex sync.Mutex
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)
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m sync.Mutex
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}
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func Run(width, height int, scale float64) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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func Run(scale float64) {
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theState.m.Lock()
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defer theState.m.Unlock()
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if updateFunc == nil {
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if theState.updateFunc == nil {
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panic("ebitenmobileview: SetUpdateFunc must be called before Run")
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}
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start(updateFunc, width, height, scale)
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start(theState.updateFunc, theState.screenWidth, theState.screenHeight, scale)
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}
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func Update() error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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theState.m.Lock()
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defer theState.m.Unlock()
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return update()
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}
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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theState.m.Lock()
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defer theState.m.Unlock()
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updateTouchesOnAndroid(action, id, x, y)
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}
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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theState.m.Lock()
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defer theState.m.Unlock()
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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}
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var updateFunc func(*ebiten.Image) error
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func SetUpdateFunc(f func(*ebiten.Image) error) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateFunc = f
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func ScreenWidth() int {
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theState.m.Lock()
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defer theState.m.Unlock()
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return theState.screenWidth
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}
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func ScreenHeight() int {
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theState.m.Lock()
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defer theState.m.Unlock()
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return theState.screenHeight
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}
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func Set(updateFunc func(*ebiten.Image) error, screenWidth, screenHeight int) {
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theState.m.Lock()
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defer theState.m.Unlock()
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theState.updateFunc = updateFunc
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theState.screenWidth = screenWidth
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theState.screenHeight = screenHeight
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}
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@ -37,8 +37,8 @@ import (
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//
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// Start always returns nil as of 1.5.0-alpha.
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func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
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ebitenmobileview.SetUpdateFunc(f)
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ebitenmobileview.Run(width, height, scale)
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ebitenmobileview.Set(f, width, height)
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ebitenmobileview.Run(scale)
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return nil
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}
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@ -136,6 +136,6 @@ func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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ebitenmobileview.UpdateTouchesOnIOS(phase, ptr, x, y)
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}
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func SetUpdateFunc(f func(*ebiten.Image) error) {
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ebitenmobileview.SetUpdateFunc(f)
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func Set(updateFunc func(*ebiten.Image) error, screenWidth, screenHeight int) {
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ebitenmobileview.Set(updateFunc, screenWidth, screenHeight)
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}
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