mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
6529629d29
commit
de8707f6a1
@ -26,12 +26,7 @@ import (
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)
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var (
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count int
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highDPIImage *ebiten.Image
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highDPIImageCh = make(chan *ebiten.Image)
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// scale represents the device scale when the application starts.
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scale = 1.0
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)
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func init() {
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@ -50,32 +45,38 @@ func init() {
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}()
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}
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func update(screen *ebiten.Image) error {
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type Game struct {
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highDPIImage *ebiten.Image
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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// TODO: DeviceScaleFactor() might return different values for different monitors.
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// Add a mode to adjust the screen size along with the current device scale (#705).
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// Now this example uses the device scale initialized at the beginning of this application.
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if highDPIImage == nil {
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// Use select and 'default' clause for non-blocking receiving.
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select {
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case img := <-highDPIImageCh:
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highDPIImage = img
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default:
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}
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}
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if ebiten.IsDrawingSkipped() {
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if g.highDPIImage != nil {
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return nil
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}
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if highDPIImage == nil {
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// Use select and 'default' clause for non-blocking receiving.
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select {
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case img := <-highDPIImageCh:
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g.highDPIImage = img
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default:
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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if g.highDPIImage == nil {
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ebitenutil.DebugPrint(screen, "Loading the image...")
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return nil
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return
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}
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sw, sh := screen.Size()
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w, h := highDPIImage.Size()
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w, h := g.highDPIImage.Size()
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op := &ebiten.DrawImageOptions{}
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// Move the images's center to the upper left corner.
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@ -86,30 +87,29 @@ func update(screen *ebiten.Image) error {
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// Scale the image by the device ratio so that the rendering result can be same
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// on various (different-DPI) environments.
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scale := ebiten.DeviceScaleFactor()
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op.GeoM.Scale(scale, scale)
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// Move the image's center to the screen's center.
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op.GeoM.Translate(float64(sw)/2, float64(sh)/2)
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op.Filter = ebiten.FilterLinear
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screen.DrawImage(highDPIImage, op)
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screen.DrawImage(g.highDPIImage, op)
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ebitenutil.DebugPrint(screen, fmt.Sprintf("(Init) Device Scale Ratio: %0.2f", scale))
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return nil
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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// The unit of outsideWidth/Height is device-independent pixels.
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// By multiplying them by the device scale factor, we can get a hi-DPI screen size.
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s := ebiten.DeviceScaleFactor()
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return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
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}
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func main() {
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const (
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screenWidth = 640
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screenHeight = 480
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)
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// Pass the invert of scale so that Ebiten's auto scaling by device scale is disabled.
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//
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// Note that DeviceScaleFactor cannot be called from init() functions on some environments.
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scale = ebiten.DeviceScaleFactor()
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s := scale
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if err := ebiten.Run(update, int(screenWidth*s), int(screenHeight*s), 1/s, "High DPI (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("High DPI (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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