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audio: Use bigger buffer size for mobile phones
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@ -230,10 +230,7 @@ func (c *Context) loop() {
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// e.g. a variable for JVM on Android might not be set.
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<-initCh
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// This is a heuristic decision of audio buffer size.
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// On most environments, 4096 [bytes] is enough but there are some known environment that is too short (e.g. Windows on Parallels).
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bufferSize := 8192
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, bufferSize)
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, bufferSize())
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if err != nil {
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audiobinding.SetError(err)
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return
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25
audio/buffersize.go
Normal file
25
audio/buffersize.go
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@ -0,0 +1,25 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !android
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// +build !ios
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package audio
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// bufferSize returns a heuristic decision of audio buffer size.
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func bufferSize() int {
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// On most desktop environments, 4096 [bytes] is enough
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// but there are some known environment that is too short (e.g. Windows on Parallels).
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return 8192
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}
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21
audio/buffersize_mobile.go
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21
audio/buffersize_mobile.go
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@ -0,0 +1,21 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package audio
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func bufferSize() int {
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return 12288
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}
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