diff --git a/run.go b/run.go index b2bb37143..cf53aea7e 100644 --- a/run.go +++ b/run.go @@ -301,6 +301,7 @@ type RunGameOptions struct { // StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not. // // StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored. + // Thus, StrictContextRestration should be used with mobile.SetGameWithOptions, rather than RunGameWithOptions. // // In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`. // This works in most cases, but it is still possible that the context is lost in some minor cases.