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internal/restorble: clear pixels when possible to save memory
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@ -267,6 +267,7 @@ func (i *Image) makeStale(rect image.Rectangle) {
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return
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}
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origNum := len(i.staleRegions)
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i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
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if !rect.Empty() {
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i.staleRegions = append(i.staleRegions, rect)
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@ -274,6 +275,11 @@ func (i *Image) makeStale(rect image.Rectangle) {
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i.clearDrawTrianglesHistory()
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// Clear pixels to save memory.
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for _, r := range i.staleRegions[origNum:] {
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i.basePixels.Clear(r.Min.X, r.Min.Y, r.Dx(), r.Dy())
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}
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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