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uidriver/glfw: Refactoring: Add toDeviceIndependentPixel / toDeviceDependentPixel
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parent
a0cf8bac21
commit
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@ -47,6 +47,8 @@ type Input struct {
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touches map[int]pos // This is not updated until GLFW 3.3 is available (#417)
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runeBuffer []rune
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ui *UserInterface
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m sync.RWMutex
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}
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type pos struct {
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@ -55,15 +57,15 @@ type pos struct {
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}
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func (i *Input) CursorPosition() (x, y int) {
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i.ui.m.RLock()
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i.m.RLock()
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cx, cy := i.cursorX, i.cursorY
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i.ui.m.RUnlock()
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i.m.RUnlock()
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return i.ui.adjustPosition(cx, cy)
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}
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func (i *Input) GamepadIDs() []int {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) == 0 {
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return nil
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}
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@ -77,8 +79,8 @@ func (i *Input) GamepadIDs() []int {
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}
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func (i *Input) GamepadAxisNum(id int) int {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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return 0
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}
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@ -86,8 +88,8 @@ func (i *Input) GamepadAxisNum(id int) int {
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}
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func (i *Input) GamepadAxis(id int, axis int) float64 {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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return 0
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}
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@ -95,8 +97,8 @@ func (i *Input) GamepadAxis(id int, axis int) float64 {
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}
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func (i *Input) GamepadButtonNum(id int) int {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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return 0
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}
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@ -104,8 +106,8 @@ func (i *Input) GamepadButtonNum(id int) int {
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}
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func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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return false
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}
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@ -113,8 +115,8 @@ func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool
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}
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func (i *Input) TouchIDs() []int {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.touches) == 0 {
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return nil
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@ -128,7 +130,7 @@ func (i *Input) TouchIDs() []int {
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}
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func (i *Input) TouchPosition(id int) (x, y int) {
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i.ui.m.RLock()
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i.m.RLock()
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found := false
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var p pos
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for tid, pos := range i.touches {
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@ -138,7 +140,7 @@ func (i *Input) TouchPosition(id int) (x, y int) {
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break
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}
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}
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i.ui.m.RUnlock()
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i.m.RUnlock()
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if !found {
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return 0, 0
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@ -147,21 +149,21 @@ func (i *Input) TouchPosition(id int) (x, y int) {
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}
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func (i *Input) RuneBuffer() []rune {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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return i.runeBuffer
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}
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func (i *Input) ResetForFrame() {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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i.runeBuffer = i.runeBuffer[:0]
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i.scrollX, i.scrollY = 0, 0
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}
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func (i *Input) IsKeyPressed(key driver.Key) bool {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if i.keyPressed == nil {
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i.keyPressed = map[glfw.Key]bool{}
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}
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@ -177,8 +179,8 @@ func (i *Input) IsKeyPressed(key driver.Key) bool {
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}
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func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[glfw.MouseButton]bool{}
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}
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@ -194,8 +196,8 @@ func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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}
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func (i *Input) Wheel() (xoff, yoff float64) {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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i.m.RLock()
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defer i.m.RUnlock()
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return i.scrollX, i.scrollY
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}
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@ -209,21 +211,21 @@ func (i *Input) appendRuneBuffer(char rune) {
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if !unicode.IsPrint(char) {
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return
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}
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i.ui.m.Lock()
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i.m.Lock()
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i.runeBuffer = append(i.runeBuffer, char)
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i.ui.m.Unlock()
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i.m.Unlock()
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}
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func (i *Input) setWheel(xoff, yoff float64) {
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i.ui.m.Lock()
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i.m.Lock()
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i.scrollX = xoff
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i.scrollY = yoff
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i.ui.m.Unlock()
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i.m.Unlock()
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}
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func (i *Input) update(window *glfw.Window, scale float64) {
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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func (i *Input) update(window *glfw.Window) {
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i.m.Lock()
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defer i.m.Unlock()
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i.onceCallback.Do(func() {
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window.SetCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
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@ -246,8 +248,8 @@ func (i *Input) update(window *glfw.Window, scale float64) {
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i.mouseButtonPressed[gb] = window.GetMouseButton(gb) == glfw.Press
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}
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x, y := window.GetCursorPos()
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i.cursorX = int(x / scale)
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i.cursorY = int(y / scale)
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i.cursorX = int(i.ui.toDeviceIndependentPixel(x) / i.ui.getScale())
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i.cursorY = int(i.ui.toDeviceIndependentPixel(y) / i.ui.getScale())
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for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
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i.gamepads[id].valid = false
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if !id.Present() {
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@ -134,9 +134,8 @@ func initialize() error {
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theUI.window = w
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theUI.initMonitor = theUI.currentMonitorFromPosition()
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v := theUI.initMonitor.GetVideoMode()
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s := theUI.glfwScale()
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theUI.initFullscreenWidth = int(float64(v.Width) / s)
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theUI.initFullscreenHeight = int(float64(v.Height) / s)
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theUI.initFullscreenWidth = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
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theUI.initFullscreenHeight = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
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theUI.window.Destroy()
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theUI.window = nil
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@ -306,19 +305,29 @@ func (u *UserInterface) setInitWindowPosition(x, y int) {
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u.initWindowPositionY = y
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}
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// toDeviceIndependentPixel must be called from the main thread.
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func (u *UserInterface) toDeviceIndependentPixel(x float64) float64 {
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return x / u.glfwScale()
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}
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// toDeviceDependentPixel must be called from the main thread.
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func (u *UserInterface) toDeviceDependentPixel(x float64) float64 {
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return x * u.glfwScale()
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}
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func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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if !u.isRunning() {
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return u.initFullscreenWidth, u.initFullscreenHeight
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}
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var v *glfw.VidMode
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s := 0.0
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var w, h int
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_ = u.t.Call(func() error {
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v = u.currentMonitor().GetVideoMode()
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s = u.glfwScale()
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v := u.currentMonitor().GetVideoMode()
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w = int(u.toDeviceIndependentPixel(float64(v.Width)))
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h = int(u.toDeviceIndependentPixel(float64(v.Height)))
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return nil
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})
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return int(float64(v.Width) / s), int(float64(v.Height) / s)
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return w, h
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}
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func (u *UserInterface) SetScreenSize(width, height int) {
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@ -446,21 +455,18 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
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d := 0.0
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sx := 0.0
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sy := 0.0
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gs := 0.0
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vw := 0.0
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vh := 0.0
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mx := 0.0
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my := 0.0
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_ = u.t.Call(func() error {
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d = u.deviceScaleFactor()
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sx = float64(u.width) * u.actualScreenScale()
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sy = float64(u.height) * u.actualScreenScale()
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gs = u.glfwScale()
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v := u.window.GetMonitor().GetVideoMode()
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vw, vh = float64(v.Width), float64(v.Height)
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v := u.currentMonitor().GetVideoMode()
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d = u.deviceScaleFactor()
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mx = u.toDeviceIndependentPixel(float64(v.Width)) * d
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my = u.toDeviceIndependentPixel(float64(v.Height)) * d
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return nil
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})
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mx := vw * d / gs
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my := vh * d / gs
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ox := (mx - sx) / 2
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oy := (my - sy) / 2
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@ -659,9 +665,8 @@ func (u *UserInterface) createWindow() error {
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return
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}
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s := u.glfwScale()
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w := int(float64(width) / u.scale / s)
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h := int(float64(height) / u.scale / s)
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w := int(u.toDeviceIndependentPixel(float64(width)) / u.scale)
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h := int(u.toDeviceIndependentPixel(float64(height)) / u.scale)
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u.reqWidth = w
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u.reqHeight = h
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})
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@ -745,8 +750,8 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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_ = u.t.Call(func() error {
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// Get the window size before showing since window.Show might change the current
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// monitor which affects glfwSize result.
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w, h := u.glfwSize()
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// monitor which affects deviceDependentWindowSize result.
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w, h := u.deviceDependentWindowSize()
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u.title = title
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u.window.SetTitle(title)
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@ -774,10 +779,10 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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return u.loop(context)
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}
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// getSize must be called from the main thread.
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func (u *UserInterface) glfwSize() (int, int) {
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w := int(float64(u.windowWidth) * u.getScale() * u.glfwScale())
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h := int(float64(u.height) * u.getScale() * u.glfwScale())
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// deviceDependentWindowSize must be called from the main thread.
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func (u *UserInterface) deviceDependentWindowSize() (int, int) {
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w := int(u.toDeviceDependentPixel(float64(u.windowWidth) * u.getScale()))
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h := int(u.toDeviceDependentPixel(float64(u.height) * u.getScale()))
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return w, h
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}
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@ -787,9 +792,9 @@ func (u *UserInterface) getScale() float64 {
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return u.scale
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}
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if u.fullscreenScale == 0 {
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v := u.window.GetMonitor().GetVideoMode()
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sw := float64(v.Width) / u.glfwScale() / float64(u.width)
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sh := float64(v.Height) / u.glfwScale() / float64(u.height)
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v := u.currentMonitor().GetVideoMode()
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sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.width)
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sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.height)
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s := sw
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if s > sh {
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s = sh
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@ -848,7 +853,7 @@ func (u *UserInterface) update(context driver.UIContext) error {
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_ = u.t.Call(func() error {
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glfw.PollEvents()
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u.input.update(u.window, u.getScale()*u.glfwScale())
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u.input.update(u.window)
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defer hooks.ResumeAudio()
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@ -1018,14 +1023,14 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
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}
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oldW, oldH := u.window.GetSize()
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newW, newH := u.glfwSize()
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newW, newH := u.deviceDependentWindowSize()
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if oldW != newW || oldH != newH {
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ch := make(chan struct{})
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u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
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u.window.SetFramebufferSizeCallback(nil)
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close(ch)
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})
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u.window.SetSize(u.glfwSize())
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u.window.SetSize(newW, newH)
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event:
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for {
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glfw.PollEvents()
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