uidriver/glfw: Refactoring: Add toDeviceIndependentPixel / toDeviceDependentPixel

This commit is contained in:
Hajime Hoshi 2019-12-08 21:49:42 +09:00
parent a0cf8bac21
commit e00a190f22
2 changed files with 74 additions and 67 deletions

View File

@ -47,6 +47,8 @@ type Input struct {
touches map[int]pos // This is not updated until GLFW 3.3 is available (#417)
runeBuffer []rune
ui *UserInterface
m sync.RWMutex
}
type pos struct {
@ -55,15 +57,15 @@ type pos struct {
}
func (i *Input) CursorPosition() (x, y int) {
i.ui.m.RLock()
i.m.RLock()
cx, cy := i.cursorX, i.cursorY
i.ui.m.RUnlock()
i.m.RUnlock()
return i.ui.adjustPosition(cx, cy)
}
func (i *Input) GamepadIDs() []int {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.gamepads) == 0 {
return nil
}
@ -77,8 +79,8 @@ func (i *Input) GamepadIDs() []int {
}
func (i *Input) GamepadAxisNum(id int) int {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.gamepads) <= id {
return 0
}
@ -86,8 +88,8 @@ func (i *Input) GamepadAxisNum(id int) int {
}
func (i *Input) GamepadAxis(id int, axis int) float64 {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.gamepads) <= id {
return 0
}
@ -95,8 +97,8 @@ func (i *Input) GamepadAxis(id int, axis int) float64 {
}
func (i *Input) GamepadButtonNum(id int) int {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.gamepads) <= id {
return 0
}
@ -104,8 +106,8 @@ func (i *Input) GamepadButtonNum(id int) int {
}
func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.gamepads) <= id {
return false
}
@ -113,8 +115,8 @@ func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool
}
func (i *Input) TouchIDs() []int {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if len(i.touches) == 0 {
return nil
@ -128,7 +130,7 @@ func (i *Input) TouchIDs() []int {
}
func (i *Input) TouchPosition(id int) (x, y int) {
i.ui.m.RLock()
i.m.RLock()
found := false
var p pos
for tid, pos := range i.touches {
@ -138,7 +140,7 @@ func (i *Input) TouchPosition(id int) (x, y int) {
break
}
}
i.ui.m.RUnlock()
i.m.RUnlock()
if !found {
return 0, 0
@ -147,21 +149,21 @@ func (i *Input) TouchPosition(id int) (x, y int) {
}
func (i *Input) RuneBuffer() []rune {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
return i.runeBuffer
}
func (i *Input) ResetForFrame() {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
i.runeBuffer = i.runeBuffer[:0]
i.scrollX, i.scrollY = 0, 0
}
func (i *Input) IsKeyPressed(key driver.Key) bool {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if i.keyPressed == nil {
i.keyPressed = map[glfw.Key]bool{}
}
@ -177,8 +179,8 @@ func (i *Input) IsKeyPressed(key driver.Key) bool {
}
func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[glfw.MouseButton]bool{}
}
@ -194,8 +196,8 @@ func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
}
func (i *Input) Wheel() (xoff, yoff float64) {
i.ui.m.RLock()
defer i.ui.m.RUnlock()
i.m.RLock()
defer i.m.RUnlock()
return i.scrollX, i.scrollY
}
@ -209,21 +211,21 @@ func (i *Input) appendRuneBuffer(char rune) {
if !unicode.IsPrint(char) {
return
}
i.ui.m.Lock()
i.m.Lock()
i.runeBuffer = append(i.runeBuffer, char)
i.ui.m.Unlock()
i.m.Unlock()
}
func (i *Input) setWheel(xoff, yoff float64) {
i.ui.m.Lock()
i.m.Lock()
i.scrollX = xoff
i.scrollY = yoff
i.ui.m.Unlock()
i.m.Unlock()
}
func (i *Input) update(window *glfw.Window, scale float64) {
i.ui.m.Lock()
defer i.ui.m.Unlock()
func (i *Input) update(window *glfw.Window) {
i.m.Lock()
defer i.m.Unlock()
i.onceCallback.Do(func() {
window.SetCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
@ -246,8 +248,8 @@ func (i *Input) update(window *glfw.Window, scale float64) {
i.mouseButtonPressed[gb] = window.GetMouseButton(gb) == glfw.Press
}
x, y := window.GetCursorPos()
i.cursorX = int(x / scale)
i.cursorY = int(y / scale)
i.cursorX = int(i.ui.toDeviceIndependentPixel(x) / i.ui.getScale())
i.cursorY = int(i.ui.toDeviceIndependentPixel(y) / i.ui.getScale())
for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
i.gamepads[id].valid = false
if !id.Present() {

View File

@ -134,9 +134,8 @@ func initialize() error {
theUI.window = w
theUI.initMonitor = theUI.currentMonitorFromPosition()
v := theUI.initMonitor.GetVideoMode()
s := theUI.glfwScale()
theUI.initFullscreenWidth = int(float64(v.Width) / s)
theUI.initFullscreenHeight = int(float64(v.Height) / s)
theUI.initFullscreenWidth = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
theUI.initFullscreenHeight = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
theUI.window.Destroy()
theUI.window = nil
@ -306,19 +305,29 @@ func (u *UserInterface) setInitWindowPosition(x, y int) {
u.initWindowPositionY = y
}
// toDeviceIndependentPixel must be called from the main thread.
func (u *UserInterface) toDeviceIndependentPixel(x float64) float64 {
return x / u.glfwScale()
}
// toDeviceDependentPixel must be called from the main thread.
func (u *UserInterface) toDeviceDependentPixel(x float64) float64 {
return x * u.glfwScale()
}
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
if !u.isRunning() {
return u.initFullscreenWidth, u.initFullscreenHeight
}
var v *glfw.VidMode
s := 0.0
var w, h int
_ = u.t.Call(func() error {
v = u.currentMonitor().GetVideoMode()
s = u.glfwScale()
v := u.currentMonitor().GetVideoMode()
w = int(u.toDeviceIndependentPixel(float64(v.Width)))
h = int(u.toDeviceIndependentPixel(float64(v.Height)))
return nil
})
return int(float64(v.Width) / s), int(float64(v.Height) / s)
return w, h
}
func (u *UserInterface) SetScreenSize(width, height int) {
@ -446,21 +455,18 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
d := 0.0
sx := 0.0
sy := 0.0
gs := 0.0
vw := 0.0
vh := 0.0
mx := 0.0
my := 0.0
_ = u.t.Call(func() error {
d = u.deviceScaleFactor()
sx = float64(u.width) * u.actualScreenScale()
sy = float64(u.height) * u.actualScreenScale()
gs = u.glfwScale()
v := u.window.GetMonitor().GetVideoMode()
vw, vh = float64(v.Width), float64(v.Height)
v := u.currentMonitor().GetVideoMode()
d = u.deviceScaleFactor()
mx = u.toDeviceIndependentPixel(float64(v.Width)) * d
my = u.toDeviceIndependentPixel(float64(v.Height)) * d
return nil
})
mx := vw * d / gs
my := vh * d / gs
ox := (mx - sx) / 2
oy := (my - sy) / 2
@ -659,9 +665,8 @@ func (u *UserInterface) createWindow() error {
return
}
s := u.glfwScale()
w := int(float64(width) / u.scale / s)
h := int(float64(height) / u.scale / s)
w := int(u.toDeviceIndependentPixel(float64(width)) / u.scale)
h := int(u.toDeviceIndependentPixel(float64(height)) / u.scale)
u.reqWidth = w
u.reqHeight = h
})
@ -745,8 +750,8 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
_ = u.t.Call(func() error {
// Get the window size before showing since window.Show might change the current
// monitor which affects glfwSize result.
w, h := u.glfwSize()
// monitor which affects deviceDependentWindowSize result.
w, h := u.deviceDependentWindowSize()
u.title = title
u.window.SetTitle(title)
@ -774,10 +779,10 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
return u.loop(context)
}
// getSize must be called from the main thread.
func (u *UserInterface) glfwSize() (int, int) {
w := int(float64(u.windowWidth) * u.getScale() * u.glfwScale())
h := int(float64(u.height) * u.getScale() * u.glfwScale())
// deviceDependentWindowSize must be called from the main thread.
func (u *UserInterface) deviceDependentWindowSize() (int, int) {
w := int(u.toDeviceDependentPixel(float64(u.windowWidth) * u.getScale()))
h := int(u.toDeviceDependentPixel(float64(u.height) * u.getScale()))
return w, h
}
@ -787,9 +792,9 @@ func (u *UserInterface) getScale() float64 {
return u.scale
}
if u.fullscreenScale == 0 {
v := u.window.GetMonitor().GetVideoMode()
sw := float64(v.Width) / u.glfwScale() / float64(u.width)
sh := float64(v.Height) / u.glfwScale() / float64(u.height)
v := u.currentMonitor().GetVideoMode()
sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.width)
sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.height)
s := sw
if s > sh {
s = sh
@ -848,7 +853,7 @@ func (u *UserInterface) update(context driver.UIContext) error {
_ = u.t.Call(func() error {
glfw.PollEvents()
u.input.update(u.window, u.getScale()*u.glfwScale())
u.input.update(u.window)
defer hooks.ResumeAudio()
@ -1018,14 +1023,14 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
}
oldW, oldH := u.window.GetSize()
newW, newH := u.glfwSize()
newW, newH := u.deviceDependentWindowSize()
if oldW != newW || oldH != newH {
ch := make(chan struct{})
u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
u.window.SetFramebufferSizeCallback(nil)
close(ch)
})
u.window.SetSize(u.glfwSize())
u.window.SetSize(newW, newH)
event:
for {
glfw.PollEvents()