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shader: Check returning value types and the number
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36179636d1
commit
e0b8b9945f
@ -111,7 +111,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok))
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cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok))
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}
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}
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case *ast.BlockStmt:
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case *ast.BlockStmt:
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b, ok := cs.parseBlock(block, fname, stmt.List, inParams, nil)
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b, ok := cs.parseBlock(block, fname, stmt.List, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -146,7 +146,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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// Create a new pseudo block for the initial statement, so that the counter variable belongs to the
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// Create a new pseudo block for the initial statement, so that the counter variable belongs to the
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// new pseudo block for each for-loop. Without this, the samely named counter variables in different
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// new pseudo block for each for-loop. Without this, the samely named counter variables in different
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// for-loops confuses the parser.
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// for-loops confuses the parser.
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pseudoBlock, ok := cs.parseBlock(block, fname, []ast.Stmt{stmt.Init}, inParams, nil)
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pseudoBlock, ok := cs.parseBlock(block, fname, []ast.Stmt{stmt.Init}, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -258,7 +258,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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return nil, false
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return nil, false
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}
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}
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b, ok := cs.parseBlock(pseudoBlock, fname, []ast.Stmt{stmt.Body}, inParams, nil)
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b, ok := cs.parseBlock(pseudoBlock, fname, []ast.Stmt{stmt.Body}, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -289,7 +289,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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if stmt.Init != nil {
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if stmt.Init != nil {
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init := stmt.Init
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init := stmt.Init
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stmt.Init = nil
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stmt.Init = nil
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b, ok := cs.parseBlock(block, fname, []ast.Stmt{init, stmt}, inParams, nil)
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b, ok := cs.parseBlock(block, fname, []ast.Stmt{init, stmt}, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -316,7 +316,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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stmts = append(stmts, ss...)
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stmts = append(stmts, ss...)
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var bs []*shaderir.Block
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var bs []*shaderir.Block
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b, ok := cs.parseBlock(block, fname, stmt.Body.List, inParams, nil)
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b, ok := cs.parseBlock(block, fname, stmt.Body.List, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -325,13 +325,13 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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if stmt.Else != nil {
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if stmt.Else != nil {
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switch s := stmt.Else.(type) {
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switch s := stmt.Else.(type) {
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case *ast.BlockStmt:
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case *ast.BlockStmt:
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b, ok := cs.parseBlock(block, fname, s.List, inParams, nil)
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b, ok := cs.parseBlock(block, fname, s.List, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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bs = append(bs, b.ir)
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bs = append(bs, b.ir)
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default:
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default:
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b, ok := cs.parseBlock(block, fname, []ast.Stmt{s}, inParams, nil)
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b, ok := cs.parseBlock(block, fname, []ast.Stmt{s}, inParams, outParams)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -378,8 +378,14 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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})
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})
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case *ast.ReturnStmt:
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case *ast.ReturnStmt:
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if len(stmt.Results) != len(outParams) {
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// TODO: Implenet multiple-context.
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
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return nil, false
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}
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for i, r := range stmt.Results {
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for i, r := range stmt.Results {
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exprs, _, ss, ok := cs.parseExpr(block, r)
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exprs, ts, ss, ok := cs.parseExpr(block, r)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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}
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}
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@ -392,13 +398,25 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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continue
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continue
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}
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}
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t := ts[0]
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expr := exprs[0]
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expr := exprs[0]
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if expr.Type == shaderir.NumberExpr && outParams[i].typ.Main == shaderir.Int {
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if expr.Type == shaderir.NumberExpr {
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if !cs.forceToInt(stmt, &expr) {
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switch outParams[i].typ.Main {
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return nil, false
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case shaderir.Int:
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if !cs.forceToInt(stmt, &expr) {
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return nil, false
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}
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t = shaderir.Type{Main: shaderir.Int}
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case shaderir.Float:
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t = shaderir.Type{Main: shaderir.Float}
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}
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}
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}
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}
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if !t.Equal(&outParams[i].typ) {
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cs.addError(stmt.Pos(), fmt.Sprintf("cannot use type %s as type %s in return argument", &t, &outParams[i].typ))
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return nil, false
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}
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stmts = append(stmts, shaderir.Stmt{
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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Exprs: []shaderir.Expr{
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@ -239,3 +239,14 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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t.Errorf("error must be nil but non-nil: %v", err)
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t.Errorf("error must be nil but non-nil: %v", err)
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}
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}
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}
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}
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func TestShaderWrongReturn(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return 0.0;
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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