mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio: Bug fix: Write can block and needs to be called asynchronously (#373)
This commit is contained in:
parent
c072528667
commit
e0c7b8c492
@ -170,11 +170,13 @@ func (p *players) hasSource(src ReadSeekCloser) bool {
|
||||
// You can also call Update independently from the game loop as 'async mode'.
|
||||
// In this case, audio goes on even when the game stops e.g. by diactivating the screen.
|
||||
type Context struct {
|
||||
players *players
|
||||
driver *oto.Player
|
||||
sampleRate int
|
||||
frames int64
|
||||
writtenBytes int64
|
||||
players *players
|
||||
playerWriteCh chan []uint8
|
||||
playerErrCh chan error
|
||||
playerCloseCh chan struct{}
|
||||
sampleRate int
|
||||
frames int64
|
||||
writtenBytes int64
|
||||
}
|
||||
|
||||
var (
|
||||
@ -214,40 +216,62 @@ func NewContext(sampleRate int) (*Context, error) {
|
||||
//
|
||||
// Update returns error when IO error occurs in the underlying IO object.
|
||||
func (c *Context) Update() error {
|
||||
// Initialize c.driver lazily to enable calling NewContext in an 'init' function.
|
||||
// Accessing driver functions requires the environment to be already initialized,
|
||||
// Initialize oto.Player lazily to enable calling NewContext in an 'init' function.
|
||||
// Accessing oto.Player functions requires the environment to be already initialized,
|
||||
// but if Ebiten is used for a shared library, the timing when init functions are called
|
||||
// is unexpectable.
|
||||
// e.g. a variable for JVM on Android might not be set.
|
||||
if c.driver == nil {
|
||||
// The buffer size is 1/15 sec.
|
||||
// It looks like 1/20 sec is too short for Android.
|
||||
s := c.sampleRate * channelNum * bytesPerSample / 15
|
||||
p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, s)
|
||||
c.driver = p
|
||||
if err != nil {
|
||||
if c.playerWriteCh == nil {
|
||||
init := make(chan error)
|
||||
c.playerWriteCh = make(chan []uint8)
|
||||
c.playerErrCh = make(chan error, 1)
|
||||
c.playerCloseCh = make(chan struct{})
|
||||
go func() {
|
||||
// The buffer size is 1/15 sec.
|
||||
// It looks like 1/20 sec is too short for Android.
|
||||
s := c.sampleRate * channelNum * bytesPerSample / 15
|
||||
p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, s)
|
||||
if err != nil {
|
||||
init <- err
|
||||
return
|
||||
}
|
||||
defer p.Close()
|
||||
close(init)
|
||||
for {
|
||||
select {
|
||||
case buf := <-c.playerWriteCh:
|
||||
if _, err = p.Write(buf); err != nil {
|
||||
c.playerErrCh <- err
|
||||
}
|
||||
case <-c.playerCloseCh:
|
||||
return
|
||||
}
|
||||
}
|
||||
}()
|
||||
if err := <-init; err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
select {
|
||||
case err := <-c.playerErrCh:
|
||||
close(c.playerCloseCh)
|
||||
return err
|
||||
default:
|
||||
}
|
||||
c.frames++
|
||||
bytesPerFrame := c.sampleRate * bytesPerSample * channelNum / ebiten.FPS
|
||||
l := (c.frames * int64(bytesPerFrame)) - c.writtenBytes
|
||||
l &= mask
|
||||
c.writtenBytes += l
|
||||
buf := make([]uint8, l)
|
||||
n, err := io.ReadFull(c.players, buf)
|
||||
if err != nil {
|
||||
if _, err := io.ReadFull(c.players, buf); err != nil {
|
||||
close(c.playerCloseCh)
|
||||
return err
|
||||
}
|
||||
if n != len(buf) {
|
||||
return c.driver.Close()
|
||||
}
|
||||
_, err = c.driver.Write(buf)
|
||||
if err == io.EOF {
|
||||
return c.driver.Close()
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
select {
|
||||
case c.playerWriteCh <- buf:
|
||||
// Writing can block. Don't wait for the result here.
|
||||
default:
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user