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https://github.com/hajimehoshi/ebiten.git
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parent
995ba3afcf
commit
e0d780b029
@ -18,7 +18,6 @@ package main
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import (
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"bytes"
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"flag"
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"fmt"
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"image"
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"image/color"
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@ -34,10 +33,6 @@ import (
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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var (
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windowDecorated = flag.Bool("windowdecorated", true, "whether the window is decorated")
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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@ -81,6 +76,7 @@ func update(screen *ebiten.Image) error {
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cursorVisible := ebiten.IsCursorVisible()
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vsyncEnabled := ebiten.IsVsyncEnabled()
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tps := ebiten.MaxTPS()
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decorated := ebiten.IsWindowDecorated()
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if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
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screenHeight += d
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@ -138,6 +134,9 @@ func update(screen *ebiten.Image) error {
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panic("not reached")
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyD) {
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decorated = !decorated
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}
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ebiten.SetScreenSize(screenWidth, screenHeight)
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ebiten.SetScreenScale(screenScale)
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@ -146,6 +145,7 @@ func update(screen *ebiten.Image) error {
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ebiten.SetCursorVisible(cursorVisible)
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ebiten.SetVsyncEnabled(vsyncEnabled)
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ebiten.SetMaxTPS(tps)
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ebiten.SetWindowDecorated(decorated)
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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@ -180,6 +180,7 @@ Press C key to switch the cursor visibility
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Press I key to change the window icon (only for desktops)
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Press V key to switch vsync
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Press T key to switch TPS (ticks per second)
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Press D key to switch the window decoration
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Cursor: (%d, %d)
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TPS: Current: %0.2f / Max: %s
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FPS: %0.2f
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@ -189,8 +190,6 @@ Device Scale Factor: %0.2f`, x, y, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFP
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}
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func main() {
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flag.Parse()
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fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
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w, h := ebiten.ScreenSizeInFullscreen()
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fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h)
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@ -212,8 +211,6 @@ func main() {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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ebiten.SetWindowDecorated(*windowDecorated)
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if err := ebiten.Run(update, initScreenWidth, initScreenHeight, initScreenScale, "Window Size (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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@ -94,6 +94,10 @@ func (w *Window) GetAttrib(attrib Hint) int {
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return w.w.GetAttrib(glfw.Hint(attrib))
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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w.w.SetAttrib(glfw.Hint(attrib), value)
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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return w.w.GetCursorPos()
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}
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@ -114,6 +114,11 @@ func (w *Window) GetAttrib(attrib Hint) int {
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return int(r)
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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glfwDLL.call("glfwSetWindowAttrib", w.w, uintptr(attrib), uintptr(value))
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panicError()
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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glfwDLL.call("glfwGetCursorPos", w.w, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y)))
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panicError()
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@ -386,6 +386,7 @@ func (u *UserInterface) SetWindowTitle(title string) {
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if !u.isRunning() {
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return
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}
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u.title = title
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_ = u.t.Call(func() error {
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u.window.SetTitle(title)
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return nil
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@ -503,19 +504,19 @@ func (u *UserInterface) SetWindowDecorated(decorated bool) {
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return
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}
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panic("ui: SetWindowDecorated can't be called after Run so far.")
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_ = u.t.Call(func() error {
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v := glfw.False
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if decorated {
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v = glfw.True
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}
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u.window.SetAttrib(glfw.Decorated, v)
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// TODO: Now SetAttrib doesn't exist on GLFW 3.2. Revisit later (#556).
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// If SetAttrib exists, the implementation would be:
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//
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// _ = u.t.Call(func() error {
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// v := glfw.False
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// if decorated {
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// v = glfw.True
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// }
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// })
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// u.window.SetAttrib(glfw.Decorated, v)
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// return nil
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// The title can be lost when the decoration is gone. Recover this.
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if v == glfw.True {
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u.window.SetTitle(u.title)
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}
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return nil
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})
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}
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func (u *UserInterface) IsWindowResizable() bool {
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@ -649,7 +650,7 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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// currentMonitor returns the monitor for the active window when possible and then the monitor for
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// the foreground window as fallback. In the current situation, the current window is hidden and
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// there is not the active window but the foreground window. After showing the current window, the
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// current window will be the active window. Thus, currentMonitor retuls varies before and after
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// current window will be the active window. Thus, currentMonitor result varies before and after
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// showing the window.
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m := u.currentMonitor()
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mx, my := m.GetPos()
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2
run.go
2
run.go
@ -333,8 +333,6 @@ func IsRunnableInBackground() bool {
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// SetWindowDecorated works only on desktops.
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// SetWindowDecorated does nothing on other platforms.
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//
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// SetWindowDecorated panics if SetWindowDecorated is called after Run.
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//
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// SetWindowDecorated is concurrent-safe.
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func SetWindowDecorated(decorated bool) {
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uiDriver().SetWindowDecorated(decorated)
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