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internal/graphicsdriver/metal: Do not retain MTLCommandBuffer for MTLBuffer
Before this change, a command buffer is retained indirectly by a buffer, and this might extend the life of drawable unexpectedly. This change stops using command buffers as a key of the buffers pool, and use a counter increated by nextDrawable calls. Updates #1196
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@ -317,8 +317,7 @@ type Graphics struct {
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screenDrawable ca.MetalDrawable
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buffers map[mtl.CommandBuffer][]mtl.Buffer
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unusedBuffers map[mtl.Buffer]struct{}
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buffers map[mtl.Buffer]int
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lastDstTexture mtl.Texture
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lastStencilMode stencilMode
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@ -388,54 +387,40 @@ func pow2(x uintptr) uintptr {
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return p2
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}
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func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
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if g.cb == (mtl.CommandBuffer{}) {
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g.cb = g.cq.MakeCommandBuffer()
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func (g *Graphics) ageBuffers() {
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for b, age := range g.buffers {
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if age <= maximumDrawableCount {
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g.buffers[b]++
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}
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}
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}
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func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
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var newBuf mtl.Buffer
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for cb, bs := range g.buffers {
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// If the command buffer still lives, the buffer must not be updated.
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// TODO: Handle an error?
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if cb.Status() != mtl.CommandBufferStatusCompleted {
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var availBufs []mtl.Buffer
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for b, age := range g.buffers {
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// If the buffer is too young, its command buffer might still live.
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// The buffer must not be updated in this case.
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if age <= maximumDrawableCount {
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continue
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}
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for _, b := range bs {
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if newBuf == (mtl.Buffer{}) && b.Length() >= length {
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newBuf = b
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continue
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}
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if g.unusedBuffers == nil {
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g.unusedBuffers = map[mtl.Buffer]struct{}{}
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}
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g.unusedBuffers[b] = struct{}{}
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}
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delete(g.buffers, cb)
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cb.Release()
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}
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for b := range g.unusedBuffers {
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if b.Length() >= length {
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newBuf = b
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delete(g.unusedBuffers, b)
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break
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}
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availBufs = append(availBufs, b)
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}
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// GC unused buffers.
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const maxUnusedBuffers = 10
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if len(g.unusedBuffers) > maxUnusedBuffers {
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bufs := make([]mtl.Buffer, 0, len(g.unusedBuffers))
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for b := range g.unusedBuffers {
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bufs = append(bufs, b)
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}
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sort.Slice(bufs, func(a, b int) bool {
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return bufs[a].Length() > bufs[b].Length()
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if len(availBufs) > maxUnusedBuffers {
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sort.Slice(availBufs, func(a, b int) bool {
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return availBufs[a].Length() > availBufs[b].Length()
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})
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for _, b := range bufs[maxUnusedBuffers:] {
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delete(g.unusedBuffers, b)
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for _, b := range availBufs[maxUnusedBuffers:] {
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delete(g.buffers, b)
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b.Release()
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}
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}
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@ -443,14 +428,10 @@ func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
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if newBuf == (mtl.Buffer{}) {
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newBuf = g.view.getMTLDevice().MakeBufferWithLength(pow2(length), resourceStorageMode)
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}
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if g.buffers == nil {
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g.buffers = map[mtl.CommandBuffer][]mtl.Buffer{}
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g.buffers = map[mtl.Buffer]int{}
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}
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if _, ok := g.buffers[g.cb]; !ok {
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g.cb.Retain()
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}
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g.buffers[g.cb] = append(g.buffers[g.cb], newBuf)
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g.buffers[newBuf] = 0
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return newBuf
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}
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@ -1229,6 +1210,10 @@ func (i *Image) mtlTexture() mtl.Texture {
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return mtl.Texture{}
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}
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g.screenDrawable = drawable
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// nextDrawable blocks until the new drawable is available.
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// If nextDrawable returns a valid drawable, this means that at least one drawable is already processed.
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g.ageBuffers()
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}
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return g.screenDrawable.Texture()
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}
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@ -24,6 +24,8 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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)
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const maximumDrawableCount = 3
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type view struct {
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window uintptr
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uiview uintptr
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@ -69,7 +71,7 @@ func (v *view) reset() error {
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// MTLPixelFormatBGRA8Unorm_sRGB, MTLPixelFormatRGBA16Float, MTLPixelFormatBGRA10_XR, or
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// MTLPixelFormatBGRA10_XR_sRGB.
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v.ml.SetPixelFormat(mtl.PixelFormatBGRA8UNorm)
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v.ml.SetMaximumDrawableCount(3)
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v.ml.SetMaximumDrawableCount(maximumDrawableCount)
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// The vsync state might be reset. Set the state again (#1364).
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v.ml.SetDisplaySyncEnabled(v.vsync)
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