internal/glfw/glfw: move and remove null_* files

This commit is contained in:
Hajime Hoshi 2023-07-15 12:56:15 +09:00
parent 31bad92c23
commit e10c5f5c59
5 changed files with 3 additions and 444 deletions

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@ -1,52 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
_glfwInitTimerPOSIX();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateOSMesa();
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " null OSMesa";
}

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@ -1,77 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
return NULL;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
}
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
return GLFW_FALSE;
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
}

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@ -1,314 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
static int createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
window->null.width = wndconfig->width;
window->null.height = wndconfig->height;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!createNativeWindow(window, wndconfig))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->context.destroy)
window->context.destroy(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
const GLFWimage* images)
{
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->null.width;
if (height)
*height = window->null.height;
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
window->null.width = width;
window->null.height = height;
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
{
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->null.width;
if (height)
*height = window->null.height;
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
}
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
return GLFW_FALSE;
}
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
return GLFW_FALSE;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
return GLFW_FALSE;
}
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
}
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
}
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
return GLFW_FALSE;
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
}
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return GLFW_FALSE;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
return GLFW_FALSE;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return GLFW_FALSE;
}
void _glfwPlatformPollEvents(void)
{
}
void _glfwPlatformWaitEvents(void)
{
}
void _glfwPlatformWaitEventsTimeout(double timeout)
{
}
void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
return GLFW_TRUE;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
return GLFW_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
}
void _glfwPlatformSetClipboardString(const char* string)
{
}
const char* _glfwPlatformGetClipboardString(void)
{
return NULL;
}
const char* _glfwPlatformGetScancodeName(int scancode)
{
return "";
}
int _glfwPlatformGetKeyScancode(int key)
{
return -1;
}

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@ -119,7 +119,7 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
#elif defined(_GLFW_WAYLAND) #elif defined(_GLFW_WAYLAND)
#include "./glfw/src/wl_platform.h" #include "./glfw/src/wl_platform.h"
#elif defined(_GLFW_OSMESA) #elif defined(_GLFW_OSMESA)
#include "./glfw/src/null_platform.h" #include "null_platform.h"
#else #else
#error "No supported window creation API selected" #error "No supported window creation API selected"
#endif #endif

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@ -25,6 +25,8 @@
// //
//======================================================================== //========================================================================
//go:build darwin || freebsd || linux || netbsd || openbsd
#include <dlfcn.h> #include <dlfcn.h>
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null