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examples/shapes: Use DrawTriangles for rectangles (#680)
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@ -98,6 +98,60 @@ func line(x0, y0, x1, y1 float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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}, []uint16{0, 1, 2, 1, 2, 3}
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}
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func rect(x, y, w, h float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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r := float32(clr.R) / 0xff
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g := float32(clr.G) / 0xff
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b := float32(clr.B) / 0xff
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a := float32(clr.A) / 0xff
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x0 := x
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y0 := y
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x1 := x + w
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y1 := y + h
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return []ebiten.Vertex{
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{
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DstX: x0,
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DstY: y0,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1,
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DstY: y0,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x0,
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DstY: y1,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1,
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DstY: y1,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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}, []uint16{0, 1, 2, 1, 2, 3}
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}
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func update(screen *ebiten.Image) error {
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count++
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count %= 240
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@ -109,12 +163,15 @@ func update(screen *ebiten.Image) error {
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cf := float64(count)
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v, i := line(100, 100, 300, 100, color.RGBA{0xff, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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v, i = line(50, 150, 50, 350, color.RGBA{0xff, 0xff, 0xff, 0xff})
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v, i = line(50, 150, 50, 350, color.RGBA{0xff, 0xff, 0x00, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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v, i = line(50, 100+float32(cf), 200+float32(cf), 250, color.RGBA{0x00, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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ebitenutil.DrawRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0x80})
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ebitenutil.DrawRect(screen, 300-cf, 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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v, i = rect(50+float32(cf), 50+float32(cf), 100+float32(cf), 100+float32(cf), color.RGBA{0x80, 0x80, 0x80, 0x80})
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screen.DrawTriangles(v, i, emptyImage, nil)
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v, i = rect(300-float32(cf), 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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screen.DrawTriangles(v, i, emptyImage, nil)
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ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
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return nil
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