ebiten: add restrictions for values in indices at DrawTriangles*

Closes #2611
This commit is contained in:
Hajime Hoshi 2023-03-23 21:03:16 +09:00
parent 31273c875f
commit e1386e2032
2 changed files with 107 additions and 2 deletions

View File

@ -400,6 +400,9 @@ const MaxIndicesCount = (1 << 16) / 3 * 3
// Deprecated: as of v2.4. This constant is no longer used.
const MaxIndicesNum = MaxIndicesCount
// MaxVerticesCount is the maximum number of vertices for DrawTriangles and DrawTrianglesShader.
const MaxVerticesCount = graphics.MaxVerticesCount
// DrawTriangles draws triangles with the specified vertices and their indices.
//
// img is used as a source image. img cannot be nil.
@ -412,6 +415,8 @@ const MaxIndicesNum = MaxIndicesCount
//
// If len(indices) is not multiple of 3, DrawTriangles panics.
//
// If a value in indices is out of range of vertices, or not less than MaxVerticesCount, DrawTriangles panics.
//
// The rule in which DrawTriangles works effectively is same as DrawImage's.
//
// When the given image is disposed, DrawTriangles panics.
@ -430,7 +435,14 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
if len(indices)%3 != 0 {
panic("ebiten: len(indices) % 3 must be 0")
}
// TODO: Check the maximum value of indices and len(vertices)?
for _, idx := range indices {
if int(idx) >= len(vertices) {
panic(fmt.Sprintf("ebiten: a value in indices must be less than len(vertices) (%d) but was %d", len(vertices), idx))
}
if idx >= MaxVerticesCount {
panic(fmt.Sprintf("ebiten: a value in indices must be less than MaxVerticesCount %d but was %d", MaxVerticesCount, idx))
}
}
if options == nil {
options = &DrawTrianglesOptions{}
@ -553,6 +565,8 @@ var _ [len(DrawTrianglesShaderOptions{}.Images) - graphics.ShaderImageCount]stru
//
// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
//
// If a value in indices is out of range of vertices, or not less than MaxVerticesCount, DrawTrianglesShader panics.
//
// When a specified image is non-nil and is disposed, DrawTrianglesShader panics.
//
// When the image i is disposed, DrawTrianglesShader does nothing.
@ -566,7 +580,14 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
if len(indices)%3 != 0 {
panic("ebiten: len(indices) % 3 must be 0")
}
// TODO: Check the maximum value of indices and len(vertices)?
for _, idx := range indices {
if int(idx) >= len(vertices) {
panic(fmt.Sprintf("ebiten: a value in indices must be less than len(vertices) (%d) but was %d", len(vertices), idx))
}
if idx >= MaxVerticesCount {
panic(fmt.Sprintf("ebiten: a value in indices must be less than MaxVerticesCount %d but was %d", MaxVerticesCount, idx))
}
}
if options == nil {
options = &DrawTrianglesShaderOptions{}

View File

@ -4119,3 +4119,87 @@ func TestImageSetAndSubImage(t *testing.T) {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Issue #2611
func TestImageDrawTrianglesWithGreaterIndexThanVerticesCount(t *testing.T) {
defer func() {
if r := recover(); r == nil {
t.Errorf("DrawTriangles must panic but not")
}
}()
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
src := ebiten.NewImage(w, h)
vs := make([]ebiten.Vertex, 4)
is := []uint16{0, 1, 2, 1, 2, 4}
dst.DrawTriangles(vs, is, src, nil)
}
// Issue #2611
func TestImageDrawTrianglesShaderWithGreaterIndexThanVerticesCount(t *testing.T) {
defer func() {
if r := recover(); r == nil {
t.Errorf("DrawTrianglesShader must panic but not")
}
}()
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
vs := make([]ebiten.Vertex, 4)
is := []uint16{0, 1, 2, 1, 2, 4}
shader, err := ebiten.NewShader([]byte(`
package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return color
}
`))
if err != nil {
t.Fatalf("could not compile shader: %v", err)
}
dst.DrawTrianglesShader(vs, is, shader, nil)
}
// Issue #2611
func TestImageDrawTrianglesWithTooBigIndex(t *testing.T) {
defer func() {
if r := recover(); r == nil {
t.Errorf("DrawTriangles must panic but not")
}
}()
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
src := ebiten.NewImage(w, h)
vs := make([]ebiten.Vertex, ebiten.MaxVerticesCount+1)
is := []uint16{0, 1, 2, 1, 2, ebiten.MaxVerticesCount}
dst.DrawTriangles(vs, is, src, nil)
}
// Issue #2611
func TestImageDrawTrianglesShaderWithTooBigIndex(t *testing.T) {
defer func() {
if r := recover(); r == nil {
t.Errorf("DrawTrianglesShader must panic but not")
}
}()
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
vs := make([]ebiten.Vertex, ebiten.MaxVerticesCount+1)
is := []uint16{0, 1, 2, 1, 2, ebiten.MaxVerticesCount}
shader, err := ebiten.NewShader([]byte(`
package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return color
}
`))
if err != nil {
t.Fatalf("could not compile shader: %v", err)
}
dst.DrawTrianglesShader(vs, is, shader, nil)
}