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https://github.com/hajimehoshi/ebiten.git
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ebiten: add restrictions for values in indices at DrawTriangles*
Closes #2611
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parent
31273c875f
commit
e1386e2032
25
image.go
25
image.go
@ -400,6 +400,9 @@ const MaxIndicesCount = (1 << 16) / 3 * 3
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// Deprecated: as of v2.4. This constant is no longer used.
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const MaxIndicesNum = MaxIndicesCount
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// MaxVerticesCount is the maximum number of vertices for DrawTriangles and DrawTrianglesShader.
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const MaxVerticesCount = graphics.MaxVerticesCount
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// DrawTriangles draws triangles with the specified vertices and their indices.
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//
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// img is used as a source image. img cannot be nil.
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@ -412,6 +415,8 @@ const MaxIndicesNum = MaxIndicesCount
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//
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// If len(indices) is not multiple of 3, DrawTriangles panics.
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//
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// If a value in indices is out of range of vertices, or not less than MaxVerticesCount, DrawTriangles panics.
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//
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// The rule in which DrawTriangles works effectively is same as DrawImage's.
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//
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// When the given image is disposed, DrawTriangles panics.
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@ -430,7 +435,14 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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for _, idx := range indices {
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if int(idx) >= len(vertices) {
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panic(fmt.Sprintf("ebiten: a value in indices must be less than len(vertices) (%d) but was %d", len(vertices), idx))
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}
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if idx >= MaxVerticesCount {
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panic(fmt.Sprintf("ebiten: a value in indices must be less than MaxVerticesCount %d but was %d", MaxVerticesCount, idx))
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}
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}
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if options == nil {
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options = &DrawTrianglesOptions{}
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@ -553,6 +565,8 @@ var _ [len(DrawTrianglesShaderOptions{}.Images) - graphics.ShaderImageCount]stru
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//
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// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
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//
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// If a value in indices is out of range of vertices, or not less than MaxVerticesCount, DrawTrianglesShader panics.
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//
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// When a specified image is non-nil and is disposed, DrawTrianglesShader panics.
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//
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// When the image i is disposed, DrawTrianglesShader does nothing.
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@ -566,7 +580,14 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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for _, idx := range indices {
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if int(idx) >= len(vertices) {
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panic(fmt.Sprintf("ebiten: a value in indices must be less than len(vertices) (%d) but was %d", len(vertices), idx))
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}
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if idx >= MaxVerticesCount {
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panic(fmt.Sprintf("ebiten: a value in indices must be less than MaxVerticesCount %d but was %d", MaxVerticesCount, idx))
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}
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}
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if options == nil {
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options = &DrawTrianglesShaderOptions{}
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@ -4119,3 +4119,87 @@ func TestImageSetAndSubImage(t *testing.T) {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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// Issue #2611
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func TestImageDrawTrianglesWithGreaterIndexThanVerticesCount(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("DrawTriangles must panic but not")
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}
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}()
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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src := ebiten.NewImage(w, h)
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vs := make([]ebiten.Vertex, 4)
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is := []uint16{0, 1, 2, 1, 2, 4}
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dst.DrawTriangles(vs, is, src, nil)
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}
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// Issue #2611
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func TestImageDrawTrianglesShaderWithGreaterIndexThanVerticesCount(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("DrawTrianglesShader must panic but not")
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}
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}()
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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vs := make([]ebiten.Vertex, 4)
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is := []uint16{0, 1, 2, 1, 2, 4}
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shader, err := ebiten.NewShader([]byte(`
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return color
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}
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`))
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if err != nil {
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t.Fatalf("could not compile shader: %v", err)
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}
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dst.DrawTrianglesShader(vs, is, shader, nil)
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}
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// Issue #2611
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func TestImageDrawTrianglesWithTooBigIndex(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("DrawTriangles must panic but not")
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}
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}()
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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src := ebiten.NewImage(w, h)
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vs := make([]ebiten.Vertex, ebiten.MaxVerticesCount+1)
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is := []uint16{0, 1, 2, 1, 2, ebiten.MaxVerticesCount}
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dst.DrawTriangles(vs, is, src, nil)
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}
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// Issue #2611
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func TestImageDrawTrianglesShaderWithTooBigIndex(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("DrawTrianglesShader must panic but not")
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}
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}()
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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vs := make([]ebiten.Vertex, ebiten.MaxVerticesCount+1)
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is := []uint16{0, 1, 2, 1, 2, ebiten.MaxVerticesCount}
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shader, err := ebiten.NewShader([]byte(`
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return color
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}
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`))
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if err != nil {
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t.Fatalf("could not compile shader: %v", err)
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}
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dst.DrawTrianglesShader(vs, is, shader, nil)
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}
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