From e13bb0769b4311204596afa4f45e2483d5599758 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Thu, 21 Dec 2017 00:57:36 +0900 Subject: [PATCH] graphics: Add 'not-reached' clause --- internal/graphics/shader.go | 2 ++ 1 file changed, 2 insertions(+) diff --git a/internal/graphics/shader.go b/internal/graphics/shader.go index eb6fa77ad..b3f332d9c 100644 --- a/internal/graphics/shader.go +++ b/internal/graphics/shader.go @@ -36,6 +36,8 @@ func shader(id shaderID) string { defs = append(defs, "#define FILTER_NEAREST") case shaderFragmentLinear: defs = append(defs, "#define FILTER_LINEAR") + default: + panic("not reached") } return strings.Replace(shaderStrFragment, "{{Definitions}}", strings.Join(defs, "\n"), -1) }