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shader: Remove variable.init
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147c82f212
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@ -27,7 +27,6 @@ import (
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type variable struct {
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name string
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typ typ
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init shaderir.Expr
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}
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type constant struct {
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@ -255,10 +254,11 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) []variable
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if init != nil {
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e = s.parseExpr(block, init)
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}
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// TODO: Add an assign statement for e.
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_ = e
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vars = append(vars, variable{
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name: name,
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typ: t,
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init: e,
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})
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}
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return vars
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@ -430,14 +430,13 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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name: e.(*ast.Ident).Name,
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}
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v.typ = cs.detectType(block, l.Rhs[i])
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v.init = cs.parseExpr(block, l.Rhs[i])
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block.vars = append(block.vars, v)
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block.ir.LocalVars = append(block.ir.LocalVars, v.typ.ir)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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cs.parseExpr(block, l.Lhs[i]),
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v.init,
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cs.parseExpr(block, l.Rhs[i]),
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},
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})
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}
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