examples: Use RunGame

Updates #1111
This commit is contained in:
Hajime Hoshi 2020-04-12 18:18:45 +09:00
parent cd4a0ba489
commit e16a4cd85c
10 changed files with 279 additions and 182 deletions

View File

@ -36,11 +36,13 @@ var (
ebitenImage *ebiten.Image
)
func update(screen *ebiten.Image) error {
if ebiten.IsDrawingSkipped() {
return nil
}
type Game struct{}
func (g *Game) Update(screen *ebiten.Image) error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
const (
// The offset point to render the image.
ox = 10
@ -60,8 +62,10 @@ func update(screen *ebiten.Image) error {
op.GeoM.Translate(ox+float64(w), oy)
op.CompositeMode = ebiten.CompositeModeLighter
screen.DrawImage(ebitenImage, op)
}
return nil
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
@ -80,7 +84,9 @@ func main() {
}
ebitenImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Additive Blending (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Additive Blending (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -102,11 +102,13 @@ func drawRect(screen *ebiten.Image, img *ebiten.Image, x, y, width, height float
ebitenutil.DebugPrintAt(screen, msg, int(x), int(y)-16)
}
func update(screen *ebiten.Image) error {
if ebiten.IsDrawingSkipped() {
return nil
}
type Game struct{}
func (g *Game) Update(screen *ebiten.Image) error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
const ox, oy = 40, 60
drawRect(screen, ebitenImage, ox, oy, 200, 100, ebiten.AddressClampToZero, "Regular")
drawRect(screen, ebitenImage, 220+ox, oy, 200, 100, ebiten.AddressRepeat, "Regular, Repeat")
@ -114,11 +116,16 @@ func update(screen *ebiten.Image) error {
subImage := ebitenImage.SubImage(image.Rect(10, 5, 20, 30)).(*ebiten.Image)
drawRect(screen, subImage, ox, 200+oy, 200, 100, ebiten.AddressClampToZero, "Subimage")
drawRect(screen, subImage, 220+ox, 200+oy, 200, 100, ebiten.AddressRepeat, "Subimage, Repeat")
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Sampler Address (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Sampler Address (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -38,12 +38,8 @@ const (
)
var (
skyColor = color.RGBA{0x66, 0xcc, 0xff, 0xff}
thePlayer = &player{
x16: 16 * 100,
y16: 16 * 200,
angle: maxAngle * 3 / 4,
}
skyColor = color.RGBA{0x66, 0xcc, 0xff, 0xff}
gophersImage *ebiten.Image
repeatedGophersImage *ebiten.Image
groundImage *ebiten.Image
@ -186,11 +182,11 @@ func (p *player) Angle() int {
}
// updateGroundImage updates the ground image according to the current player's position.
func updateGroundImage(ground *ebiten.Image) {
func (g *Game) updateGroundImage(ground *ebiten.Image) {
ground.Clear()
x16, y16 := thePlayer.Position()
a := thePlayer.Angle()
x16, y16 := g.player.Position()
a := g.player.Angle()
gw, gh := ground.Size()
w, h := gophersImage.Size()
op := &ebiten.DrawImageOptions{}
@ -202,7 +198,7 @@ func updateGroundImage(ground *ebiten.Image) {
}
// drawGroundImage draws the ground image to the given screen image.
func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) {
func (g *Game) drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) {
perspectiveGroundImage.Clear()
gw, _ := ground.Size()
pw, ph := perspectiveGroundImage.Size()
@ -225,47 +221,65 @@ func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(pw)/2, 0)
op.GeoM.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8)
op.GeoM.Rotate(-1 * float64(g.player.lean) / maxLean * math.Pi / 8)
op.GeoM.Translate(float64(screenWidth)/2, screenHeight/3)
screen.DrawImage(perspectiveGroundImage, op)
}
func update(screen *ebiten.Image) error {
type Game struct {
player *player
}
func NewGame() *Game {
return &Game{
player: &player{
x16: 16 * 100,
y16: 16 * 200,
angle: maxAngle * 3 / 4,
},
}
}
func (g *Game) Update(screen *ebiten.Image) error {
// Manipulate the player by the input.
if ebiten.IsKeyPressed(ebiten.KeySpace) {
thePlayer.MoveForward()
g.player.MoveForward()
}
rotated := false
if ebiten.IsKeyPressed(ebiten.KeyRight) {
thePlayer.RotateRight()
g.player.RotateRight()
rotated = true
}
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
thePlayer.RotateLeft()
g.player.RotateLeft()
rotated = true
}
if !rotated {
thePlayer.Stabilize()
}
if ebiten.IsDrawingSkipped() {
return nil
g.player.Stabilize()
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
// Draw the ground image.
screen.Fill(skyColor)
updateGroundImage(groundImage)
drawGroundImage(screen, groundImage)
g.updateGroundImage(groundImage)
g.drawGroundImage(screen, groundImage)
// Draw the message.
tutrial := "Space: Move forward\nLeft/Right: Rotate"
msg := fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f\n%s", ebiten.CurrentTPS(), ebiten.CurrentFPS(), tutrial)
ebitenutil.DebugPrint(screen, msg)
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Air Ship (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Air Ship (Ebiten Demo)")
if err := ebiten.RunGame(NewGame()); err != nil {
log.Fatal(err)
}
}

View File

@ -33,38 +33,48 @@ const (
)
var (
count int
ebitenImage *ebiten.Image
)
func update(screen *ebiten.Image) error {
count++
count %= ebiten.MaxTPS() * 10
diff := float64(count) * 0.2
type Game struct {
count int
}
func (g *Game) Update(screen *ebiten.Image) error {
g.count++
g.count %= ebiten.MaxTPS() * 10
return nil
}
func (g *Game) offset() float64 {
v := float64(g.count) * 0.2
switch {
case 480 < count:
diff = 0
case 240 < count:
diff = float64(480-count) * 0.2
}
if ebiten.IsDrawingSkipped() {
return nil
case 480 < g.count:
v = 0
case 240 < g.count:
v = float64(480-g.count) * 0.2
}
return v
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(color.NRGBA{0x00, 0x00, 0x80, 0xff})
// Draw 100 Ebitens
v := g.offset()
op := &ebiten.DrawImageOptions{}
op.ColorM.Scale(1.0, 1.0, 1.0, 0.5)
for i := 0; i < 10*10; i++ {
op.GeoM.Reset()
x := float64(i%10)*diff + 15
y := float64(i/10)*diff + 20
x := float64(i%10)*v + 15
y := float64(i/10)*v + 20
op.GeoM.Translate(x, y)
screen.DrawImage(ebitenImage, op)
}
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
@ -83,7 +93,9 @@ func main() {
}
ebitenImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Alpha Blending (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Alpha Blending (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -38,24 +38,29 @@ const (
)
var (
count = 0
runnerImage *ebiten.Image
)
func update(screen *ebiten.Image) error {
count++
type Game struct {
count int
}
if ebiten.IsDrawingSkipped() {
return nil
}
func (g *Game) Update(screen *ebiten.Image) error {
g.count++
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(frameWidth)/2, -float64(frameHeight)/2)
op.GeoM.Translate(screenWidth/2, screenHeight/2)
i := (count / 5) % frameNum
i := (g.count / 5) % frameNum
sx, sy := frameOX+i*frameWidth, frameOY
screen.DrawImage(runnerImage.SubImage(image.Rect(sx, sy, sx+frameWidth, sy+frameHeight)).(*ebiten.Image), op)
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
@ -74,7 +79,9 @@ func main() {
}
runnerImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Animation (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Animation (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -256,28 +256,46 @@ Press U to switch the runnable-on-unfocused state
Press A to switch Ogg and MP3
Current Time: %s
Current Volume: %d/128
Type: %s`, ebiten.CurrentTPS(), currentTimeStr, int(p.audioPlayer.Volume()*128), musicPlayer.musicType)
Type: %s`, ebiten.CurrentTPS(), currentTimeStr, int(p.audioPlayer.Volume()*128), p.musicType)
ebitenutil.DebugPrint(screen, msg)
}
var (
type Game struct {
musicPlayer *Player
musicPlayerCh = make(chan *Player)
errCh = make(chan error)
)
musicPlayerCh chan *Player
errCh chan error
}
func update(screen *ebiten.Image) error {
func NewGame() (*Game, error) {
audioContext, err := audio.NewContext(sampleRate)
if err != nil {
return nil, err
}
m, err := NewPlayer(audioContext, typeOgg)
if err != nil {
return nil, err
}
return &Game{
musicPlayer: m,
musicPlayerCh: make(chan *Player),
errCh: make(chan error),
}, nil
}
func (g *Game) Update(screen *ebiten.Image) error {
select {
case p := <-musicPlayerCh:
musicPlayer = p
case err := <-errCh:
case p := <-g.musicPlayerCh:
g.musicPlayer = p
case err := <-g.errCh:
return err
default:
}
if musicPlayer != nil && inpututil.IsKeyJustPressed(ebiten.KeyA) {
if g.musicPlayer != nil && inpututil.IsKeyJustPressed(ebiten.KeyA) {
var t musicType
switch musicPlayer.musicType {
switch g.musicPlayer.musicType {
case typeOgg:
t = typeMP3
case typeMP3:
@ -286,46 +304,45 @@ func update(screen *ebiten.Image) error {
panic("not reached")
}
musicPlayer.Close()
musicPlayer = nil
g.musicPlayer.Close()
g.musicPlayer = nil
go func() {
p, err := NewPlayer(audio.CurrentContext(), t)
if err != nil {
errCh <- err
g.errCh <- err
return
}
musicPlayerCh <- p
g.musicPlayerCh <- p
}()
}
if musicPlayer != nil {
if err := musicPlayer.update(); err != nil {
if g.musicPlayer != nil {
if err := g.musicPlayer.update(); err != nil {
return err
}
}
if ebiten.IsDrawingSkipped() {
return nil
}
if musicPlayer != nil {
musicPlayer.draw(screen)
}
return nil
}
func main() {
audioContext, err := audio.NewContext(sampleRate)
if err != nil {
log.Fatal(err)
func (g *Game) Draw(screen *ebiten.Image) {
if g.musicPlayer != nil {
g.musicPlayer.draw(screen)
}
}
musicPlayer, err = NewPlayer(audioContext, typeOgg)
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Audio (Ebiten Demo)")
g, err := NewGame()
if err != nil {
log.Fatal(err)
}
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Audio (Ebiten Demo)"); err != nil {
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}

View File

@ -47,37 +47,40 @@ func init() {
}
}
var player *audio.Player
type Game struct {
player *audio.Player
}
func update(screen *ebiten.Image) error {
if player == nil {
// Decode the wav file.
// wavS is a decoded io.ReadCloser and io.Seeker.
oggS, err := vorbis.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Ragtime_ogg))
if err != nil {
return err
}
// Create an infinite loop stream from the decoded bytes.
// s is still an io.ReadCloser and io.Seeker.
s := audio.NewInfiniteLoopWithIntro(oggS, introLengthInSecond*4*sampleRate, loopLengthInSecond*4*sampleRate)
player, err = audio.NewPlayer(audioContext, s)
if err != nil {
return err
}
// Play the infinite-length stream. This never ends.
player.Play()
}
if ebiten.IsDrawingSkipped() {
func (g *Game) Update(screen *ebiten.Image) error {
if g.player != nil {
return nil
}
pos := player.Current()
// Decode the wav file.
// wavS is a decoded io.ReadCloser and io.Seeker.
oggS, err := vorbis.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Ragtime_ogg))
if err != nil {
return err
}
// Create an infinite loop stream from the decoded bytes.
// s is still an io.ReadCloser and io.Seeker.
s := audio.NewInfiniteLoopWithIntro(oggS, introLengthInSecond*4*sampleRate, loopLengthInSecond*4*sampleRate)
g.player, err = audio.NewPlayer(audioContext, s)
if err != nil {
return err
}
// Play the infinite-length stream. This never ends.
g.player.Play()
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
pos := g.player.Current()
if pos > 5*time.Second {
pos = (player.Current()-5*time.Second)%(4*time.Second) + 5*time.Second
pos = (g.player.Current()-5*time.Second)%(4*time.Second) + 5*time.Second
}
msg := fmt.Sprintf(`TPS: %0.2f
This is an example using
@ -87,11 +90,16 @@ Intro: 0[s] - %[2]d[s]
Loop: %[2]d[s] - %[3]d[s]
Current: %0.2[4]f[s]`, ebiten.CurrentTPS(), introLengthInSecond, introLengthInSecond+loopLengthInSecond, float64(pos)/float64(time.Second))
ebitenutil.DebugPrint(screen, msg)
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Audio Infinite Loop (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Audio Infinite Loop (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -35,11 +35,13 @@ var (
gophersImage *ebiten.Image
)
func update(screen *ebiten.Image) error {
if ebiten.IsDrawingSkipped() {
return nil
}
type Game struct{}
func (g *Game) Update(screen *ebiten.Image) error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(0, 0)
screen.DrawImage(gophersImage, op)
@ -60,8 +62,10 @@ func update(screen *ebiten.Image) error {
screen.DrawImage(gophersImage, op)
}
}
}
return nil
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
@ -80,7 +84,9 @@ func main() {
}
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Blur (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Blur (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

View File

@ -27,9 +27,13 @@ import (
"github.com/jakecoffman/cp"
)
const (
screenWidth = 600
screenHeight = 480
)
var (
space *cp.Space
dot *ebiten.Image
dot *ebiten.Image
)
func init() {
@ -37,26 +41,77 @@ func init() {
dot.Fill(color.White)
}
func update(screen *ebiten.Image) error {
space.Step(1.0 / float64(ebiten.MaxTPS()))
type Game struct {
space *cp.Space
}
if ebiten.IsDrawingSkipped() {
return nil
func NewGame() *Game {
const (
imageWidth = 188
imageHeight = 35
)
space := cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{X: -1000, Y: 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
return &Game{
space: space,
}
}
func (g *Game) Update(screen *ebiten.Image) error {
g.space.Step(1.0 / float64(ebiten.MaxTPS()))
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(color.Black)
op := &ebiten.DrawImageOptions{}
op.ColorM.Scale(200.0/255.0, 200.0/255.0, 200.0/255.0, 1)
space.EachBody(func(body *cp.Body) {
g.space.EachBody(func(body *cp.Body) {
op.GeoM.Reset()
op.GeoM.Translate(body.Position().X, body.Position().Y)
screen.DrawImage(dot, op)
})
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func getPixel(x, y uint) int {
@ -112,46 +167,9 @@ var imageBitmap = []int{
}
func main() {
const (
imageWidth = 188
imageHeight = 35
)
space = cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{X: -1000, Y: 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
if err := ebiten.Run(update, 600, 480, 1, "Ebiten"); err != nil {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Ebiten")
if err := ebiten.RunGame(NewGame()); err != nil {
log.Fatal(err)
}
}

View File

@ -32,9 +32,12 @@ const (
screenHeight = 240
)
type Game struct {
count int
var (
gophersImage *ebiten.Image
)
type Game struct {
count int
}
func (g *Game) Update(screen *ebiten.Image) error {
@ -43,7 +46,7 @@ func (g *Game) Update(screen *ebiten.Image) error {
}
func (g *Game) Draw(screen *ebiten.Image) {
w, h := g.gophersImage.Size()
w, h := gophersImage.Size()
op := &ebiten.DrawImageOptions{}
// Move the image's center to the screen's upper-left corner.
@ -58,7 +61,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
// Move the image to the screen's center.
op.GeoM.Translate(screenWidth/2, screenHeight/2)
screen.DrawImage(g.gophersImage, op)
screen.DrawImage(gophersImage, op)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
@ -79,12 +82,11 @@ func main() {
if err != nil {
log.Fatal(err)
}
g := &Game{}
g.gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Rotate (Ebiten Demo)")
if err := ebiten.RunGame(g); err != nil {
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}