shaderir/glsl, shaderir/metal: Refactoring

This commit is contained in:
Hajime Hoshi 2020-09-10 01:38:54 +09:00
parent 337f44c916
commit e1ae9bdde0
3 changed files with 96 additions and 50 deletions

View File

@ -273,68 +273,35 @@ func constantToNumberLiteral(t shaderir.ConstType, v constant.Value) string {
return fmt.Sprintf("?(unexpected literal: %s)", v)
}
func descendantLocalVars(block, target *shaderir.Block) ([]shaderir.Type, bool) {
if block == target {
return block.LocalVars, true
}
var ts []shaderir.Type
for _, s := range block.Stmts {
for _, b := range s.Blocks {
if ts2, found := descendantLocalVars(b, target); found {
n := b.LocalVarIndexOffset - block.LocalVarIndexOffset
ts = append(ts, block.LocalVars[:n]...)
ts = append(ts, ts2...)
return ts, true
}
}
}
return nil, false
}
func localVariableType(p *shaderir.Program, topBlock, block *shaderir.Block, absidx int) shaderir.Type {
var ts []shaderir.Type
for _, f := range p.Funcs {
if f.Block == topBlock {
ts = append(f.InParams, f.OutParams...)
break
}
}
ts2, _ := descendantLocalVars(topBlock, block)
ts = append(ts, ts2...)
return ts[absidx]
}
func localVariable(p *shaderir.Program, topBlock, block *shaderir.Block, idx int) (string, shaderir.Type) {
func localVariableName(p *shaderir.Program, topBlock, block *shaderir.Block, idx int) string {
switch topBlock {
case p.VertexFunc.Block:
na := len(p.Attributes)
nv := len(p.Varyings)
switch {
case idx < na:
return fmt.Sprintf("A%d", idx), p.Attributes[idx]
return fmt.Sprintf("A%d", idx)
case idx == na:
return "gl_Position", shaderir.Type{Main: shaderir.Vec4}
return "gl_Position"
case idx < na+nv+1:
return fmt.Sprintf("V%d", idx-na-1), p.Varyings[idx-na-1]
return fmt.Sprintf("V%d", idx-na-1)
default:
return fmt.Sprintf("l%d", idx-(na+nv+1)), localVariableType(p, topBlock, block, idx-(na+nv+1))
return fmt.Sprintf("l%d", idx-(na+nv+1))
}
case p.FragmentFunc.Block:
nv := len(p.Varyings)
switch {
case idx == 0:
return "gl_FragCoord", shaderir.Type{Main: shaderir.Vec4}
return "gl_FragCoord"
case idx < nv+1:
return fmt.Sprintf("V%d", idx-1), p.Varyings[idx-1]
return fmt.Sprintf("V%d", idx-1)
case idx == nv+1:
return "gl_FragColor", shaderir.Type{Main: shaderir.Vec4}
return "gl_FragColor"
default:
return fmt.Sprintf("l%d", idx-(nv+2)), localVariableType(p, topBlock, block, idx-(nv+2))
return fmt.Sprintf("l%d", idx-(nv+2))
}
default:
return fmt.Sprintf("l%d", idx), localVariableType(p, topBlock, block, idx)
return fmt.Sprintf("l%d", idx)
}
}
@ -347,7 +314,8 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
var lines []string
for i := range block.LocalVars {
name, t := localVariable(p, topBlock, block, block.LocalVarIndexOffset+i)
name := localVariableName(p, topBlock, block, block.LocalVarIndexOffset+i)
t := p.LocalVariableType(topBlock, block, block.LocalVarIndexOffset+i)
switch t.Main {
case shaderir.Array:
lines = append(lines, fmt.Sprintf("%s%s;", idt, c.glslVarDecl(p, &t, name)))
@ -372,8 +340,7 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
case shaderir.TextureVariable:
return fmt.Sprintf("T%d", e.Index)
case shaderir.LocalVariable:
n, _ := localVariable(p, topBlock, block, e.Index)
return n
return localVariableName(p, topBlock, block, e.Index)
case shaderir.StructMember:
return fmt.Sprintf("M%d", e.Index)
case shaderir.BuiltinFuncExpr:
@ -426,7 +393,7 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
lhs := s.Exprs[0]
rhs := s.Exprs[1]
if lhs.Type == shaderir.LocalVariable {
if _, t := localVariable(p, topBlock, block, lhs.Index); t.Main == shaderir.Array {
if t := p.LocalVariableType(topBlock, block, lhs.Index); t.Main == shaderir.Array {
for i := 0; i < t.Length; i++ {
lines = append(lines, fmt.Sprintf("%[1]s%[2]s[%[3]d] = %[4]s[%[3]d];", idt, glslExpr(&lhs), i, glslExpr(&rhs)))
}
@ -451,7 +418,7 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
ct = shaderir.ConstTypeFloat
}
v, _ := localVariable(p, topBlock, block, s.ForVarIndex)
v := localVariableName(p, topBlock, block, s.ForVarIndex)
var delta string
switch val, _ := constant.Float64Val(s.ForDelta); val {
case 0:

View File

@ -311,6 +311,20 @@ func localVariableName(p *shaderir.Program, topBlock *shaderir.Block, idx int) s
}
}
func (c *compileContext) initVariable(p *shaderir.Program, topBlock, block *shaderir.Block, index int, decl bool, level int) []string {
idt := strings.Repeat("\t", level+1)
t := p.LocalVariableType(topBlock, block, index)
var lines []string
name := localVariableName(p, topBlock, index)
if decl {
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.metalVarDecl(p, &t, name, false, false), c.metalVarInit(p, &t)))
} else {
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, name, c.metalVarInit(p, &t)))
}
return lines
}
func (c *compileContext) metalBlock(p *shaderir.Program, topBlock, block *shaderir.Block, level int) []string {
if block == nil {
return nil
@ -322,8 +336,7 @@ func (c *compileContext) metalBlock(p *shaderir.Program, topBlock, block *shader
for i, t := range block.LocalVars {
// The type is None e.g., when the variable is a for-loop counter.
if t.Main != shaderir.None {
name := localVariableName(p, topBlock, block.LocalVarIndexOffset+i)
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.metalVarDecl(p, &t, name, false, false), c.metalVarInit(p, &t)))
lines = append(lines, c.initVariable(p, topBlock, block, block.LocalVarIndexOffset+i, true, level)...)
}
}

View File

@ -120,3 +120,69 @@ const (
Array
Struct
)
func descendantLocalVars(block, target *Block) ([]Type, bool) {
if block == target {
return block.LocalVars, true
}
var ts []Type
for _, s := range block.Stmts {
for _, b := range s.Blocks {
if ts2, found := descendantLocalVars(b, target); found {
n := b.LocalVarIndexOffset - block.LocalVarIndexOffset
ts = append(ts, block.LocalVars[:n]...)
ts = append(ts, ts2...)
return ts, true
}
}
}
return nil, false
}
func localVariableType(p *Program, topBlock, block *Block, absidx int) Type {
// TODO: Rename this function (truly-local variable?)
var ts []Type
for _, f := range p.Funcs {
if f.Block == topBlock {
ts = append(f.InParams, f.OutParams...)
break
}
}
ts2, _ := descendantLocalVars(topBlock, block)
ts = append(ts, ts2...)
return ts[absidx]
}
func (p *Program) LocalVariableType(topBlock, block *Block, idx int) Type {
switch topBlock {
case p.VertexFunc.Block:
na := len(p.Attributes)
nv := len(p.Varyings)
switch {
case idx < na:
return p.Attributes[idx]
case idx == na:
return Type{Main: Vec4}
case idx < na+nv+1:
return p.Varyings[idx-na-1]
default:
return localVariableType(p, topBlock, block, idx-(na+nv+1))
}
case p.FragmentFunc.Block:
nv := len(p.Varyings)
switch {
case idx == 0:
return Type{Main: Vec4}
case idx < nv+1:
return p.Varyings[idx-1]
case idx == nv+1:
return Type{Main: Vec4}
default:
return localVariableType(p, topBlock, block, idx-(nv+2))
}
default:
return localVariableType(p, topBlock, block, idx)
}
}