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shaderir: Bug fix: Wrong implementation of isValidSwizzling
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@ -37,18 +37,21 @@ func isValidSwizzling(s string) bool {
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return false
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}
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}
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return true
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case strings.IndexByte(rgba, s[0]) >= 0:
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for _, c := range s {
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if strings.IndexRune(rgba, c) == -1 {
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return false
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}
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}
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return true
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case strings.IndexByte(strq, s[0]) >= 0:
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for _, c := range s {
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if strings.IndexRune(strq, c) == -1 {
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return false
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}
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}
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return true
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}
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return false
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}
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@ -225,7 +228,7 @@ func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string {
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case BuiltinFuncExpr:
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return string(e.BuiltinFunc)
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case SwizzlingExpr:
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if isValidSwizzling(e.Swizzling) {
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if !isValidSwizzling(e.Swizzling) {
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return fmt.Sprintf("?(unexpected swizzling: %s)", e.Swizzling)
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}
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return e.Swizzling
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